WeeksOnEnd/Version History
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- WeeksOnEnd Sub-pages:
- WeeksOnEnd - Version History - Archived Talk 20090522
MiniBot Rankings | RoboRumble Participants
- 1.10.4 details
- Codesize: 1492
- MiniBot 1v1 - 2054.2 (2nd), PL 1st (0 losses!)
- Using a more proven firepower selection.
- Fixed an off-by-one error in determining GF0.
- 1.10.2
- Codesize: 1493
- Re-release @ 1.10.3c: MiniBot 1v1 - Rating: 2081.8 (2nd), PL 284/0/2 (2nd)
- MiniBot 1v1 - Rating: 2102.52 (1st), PL 1st (0 losses!)
- more exact rounding to make symbolic pattern matcher symbols.
- 1.10
- Codesize: 1492
- MiniBot 1v1 - Rating: 2098 (1st), PL 1st
- reverted to 1.8.
- handling onBulletHitBullet.
- 1.9
- Codesize: 1492
- MiniBot 1v1 - Rating: 2065 (2nd)
- now considers staying stationary in surfing (and skips turns).
- smaller codesize opening move.
- 1.8
- Codesize: 1452 + code to speed execution time (for faster testing & results)
- MiniBot 1v1 - Rating: 2081 (2nd)
- change in the way surfing GF danger is calculated.
- 1.7
- Codesize: 1487
- MiniBot 1v1 - Rating: 2082 (2nd)
- surfing only 64 ticks (min. 4 waves), allowing me to remove code that only served to speed execution time.
- chooses opening orbit direction to go away from enemy.
- the pattern matcher now remebers which way you WERE going when you stop, making it 100% full-featured!
- 1.6
- Codesize: 1497
- MiniBot 1v1 - Rating: 2072 (2nd)
- fixed a bug in the "*exact*" detection of when a wave could hit.
- switched back to non-iterative wall smoothing to eliminate skipped turns.
- back to surfing all waves.
- 1.5
- Codesize: 1493
- MiniBot 1v1 - Rating: 2048 (3rd)
- surfs only the first couple waves (or so) to mitigate skipping turns.
- changed to a different method of folding the pattern matcher in half, to mitigate skipping turns.
- fixed bug in surfing, to know *exactly* when a wave could hit.
- tweaked wall smoothing to mitigate skipping turns.
- 1.4
- Codesize: 1487
- MiniBot 1v1 - Rating: 2059 (2nd? 3rd?)
- reverted to 1.2 firepower management.
- switched to iterative wall smoothing to save space (but it now skips a couple times per round).
- folded the pattern matcher in half, so that backward movement is translated into forward movement.
- 1.3
- Codesize: 1465
- MiniBot 1v1 - Rating: 2041 (3rd)
- changed firepower management equation.
- 1.2
- Codesize: 1473
- MiniBot 1v1 - Rating: 2055 (3rd)
- fixed a bug in the wave surfing.
- changed the distancing and firepower variables.
- 1.1
- Codesize: 1498
- MiniBot 1v1 - Rating: 2036 (3rd)
- folded the surfing GFs in half, so that clockwise segments are translated into counter-clockwise movement.
- brought desired distance way out (250 or so to 600 I think).
- mitigated the hovering-in-the-corner tendancy.
- added code to keep track of enemy energy when bullets hit.
- 1.0
- Codesize: 1494
- MiniBot 1v1 - Rating: 2021 (4th)
- First Release!