WeeksOnEnd/Version History

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WeeksOnEndVersion History - Archived Talk 20090522

MiniBot Rankings | RoboRumble Participants

  • 1.10.4 details
    • Codesize: 1492
    • MiniBot 1v1 - 2054.2 (2nd), PL 1st (0 losses!)
    • Using a more proven firepower selection.
    • Fixed an off-by-one error in determining GF0.
  • 1.10.2
    • Codesize: 1493
    • Re-release @ 1.10.3c: MiniBot 1v1 - Rating: 2081.8 (2nd), PL 284/0/2 (2nd)
      • MiniBot 1v1 - Rating: 2102.52 (1st), PL 1st (0 losses!)
    • more exact rounding to make symbolic pattern matcher symbols.
  • 1.10
    • Codesize: 1492
    • MiniBot 1v1 - Rating: 2098 (1st), PL 1st
    • reverted to 1.8.
    • handling onBulletHitBullet.
  • 1.9
    • Codesize: 1492
    • MiniBot 1v1 - Rating: 2065 (2nd)
    • now considers staying stationary in surfing (and skips turns).
    • smaller codesize opening move.
  • 1.8
    • Codesize: 1452 + code to speed execution time (for faster testing & results)
    • MiniBot 1v1 - Rating: 2081 (2nd)
    • change in the way surfing GF danger is calculated.
  • 1.7
    • Codesize: 1487
    • MiniBot 1v1 - Rating: 2082 (2nd)
    • surfing only 64 ticks (min. 4 waves), allowing me to remove code that only served to speed execution time.
    • chooses opening orbit direction to go away from enemy.
    • the pattern matcher now remebers which way you WERE going when you stop, making it 100% full-featured!
  • 1.6
    • Codesize: 1497
    • MiniBot 1v1 - Rating: 2072 (2nd)
    • fixed a bug in the "*exact*" detection of when a wave could hit.
    • switched back to non-iterative wall smoothing to eliminate skipped turns.
    • back to surfing all waves.
  • 1.5
    • Codesize: 1493
    • MiniBot 1v1 - Rating: 2048 (3rd)
    • surfs only the first couple waves (or so) to mitigate skipping turns.
    • changed to a different method of folding the pattern matcher in half, to mitigate skipping turns.
    • fixed bug in surfing, to know *exactly* when a wave could hit.
    • tweaked wall smoothing to mitigate skipping turns.
  • 1.4
    • Codesize: 1487
    • MiniBot 1v1 - Rating: 2059 (2nd? 3rd?)
    • reverted to 1.2 firepower management.
    • switched to iterative wall smoothing to save space (but it now skips a couple times per round).
    • folded the pattern matcher in half, so that backward movement is translated into forward movement.
  • 1.3
    • Codesize: 1465
    • MiniBot 1v1 - Rating: 2041 (3rd)
    • changed firepower management equation.
  • 1.2
    • Codesize: 1473
    • MiniBot 1v1 - Rating: 2055 (3rd)
    • fixed a bug in the wave surfing.
    • changed the distancing and firepower variables.
  • 1.1
    • Codesize: 1498
    • MiniBot 1v1 - Rating: 2036 (3rd)
    • folded the surfing GFs in half, so that clockwise segments are translated into counter-clockwise movement.
    • brought desired distance way out (250 or so to 600 I think).
    • mitigated the hovering-in-the-corner tendancy.
    • added code to keep track of enemy energy when bullets hit.
  • 1.0
    • Codesize: 1494
    • MiniBot 1v1 - Rating: 2021 (4th)
    • First Release!