I still don't get it :) ...

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Return to Thread:Talk:Displacement Vector/I still don't get it :) .../reply (6).

I found I could speed up my PIF enormously through a combination of 2 things:

1) Using a Shadow-style 'projected' PIF that doesn't need trig except at the beginning/end to transform between fields

2) Doing the PIF over the sparse scans that I get from melee radar, and only interpolating at the end after I have determined between which two sparse scans the wave would hit.

The first technique knocks out all of the trig, and the second reduces the time of each PIF by ~4-8x. My gun now hardly even contributes to my runtime, which basically means that I could increase my kNN's 'K' by quite a bit if it improved the scores.

Skilgannon08:21, 19 August 2012
 

Speaking of, I've found it really odd that I don't gain anything by increasing the k in my Melee gun. I'm at like 100 total for all bots and increasing it doesn't seem to change anything. That's only 20 scans per bot in the average case. In 1v1 my gun scales up to hundreds of scans for a single bot!

Voidious08:44, 19 August 2012