Difference between revisions of "Thread:Talk:Épéeist/Code mods/reply (13)"
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Skilgannon (talk | contribs) (Reply to Code mods) |
(No difference)
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Latest revision as of 20:03, 20 March 2013
I made a little breakthrough, and now have 4 more bytes to play with. So, is it worth changing the bullet power to 3 if I can add back setAdjustGunForRobotTurn() ? Or is there something else I should go for? I need bullet velocities to be in integers, so bullet powers of 2, 2.333333, 2.666666 or 3 are the options. I don't have much experience for making these kind of judgement calls in nanoland =)