Difference between revisions of "Quantum"
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| movement = [[Anti-Gravity Movement]] | | movement = [[Anti-Gravity Movement]] | ||
| current_version = 0.2.2 | | current_version = 0.2.2 | ||
+ | | rating = {{NavboxStats|link=http://literumble.appspot.com/BotDetails?game=nanomeleerumble&name=d414.nano.Quantum%200.2.2 |rumble=NanoMeleeRumble|scorelabel=APS|score=64.81|rank=2nd|win=87|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=44.83|anpp=98.34|score2label=Survival|score2=25.36}} | ||
| license = [[RWPCL]] | | license = [[RWPCL]] | ||
| isOpenSource = yes | | isOpenSource = yes |
Revision as of 04:38, 15 April 2024
- Sub-pages:
- Source
Quantum | |
Author(s) | David414 |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Anti-Gravity Movement |
Released | April 2024 |
Current Rating | 64.81 (2nd) |
Current Version | 0.2.2 |
Code License | RWPCL |
Background Information
- What's special about it?
Quantum uses antigravity movement based on the enemy's predicted future position (ie where we would aim) rather than their current location.
- How competitive is it?
Quantum briefly knocked DustBunny off of the nano melee throne before settling in to second place. It has a PWIN of 100% and a survival score over 25% (the next best is DoctorBob with around 16%).
In the micro category it is 9th on APS and 3rd on survival.
Strategy
- How does it move?
Quantum uses Anti-Gravity Movement based on DustBunny but instead of calculating forces based on the angle to the enemy's current position Quantum uses the angle it would fire at.
- How does it fire?
Quantum uses DustBunny's gun with customised energy management, it's more aggressive at the start of the round and more conservative by the time it reaches 1v1.
- How does it dodge bullets?
It doesn't.
- How does the melee strategy differ from One-on-one strategy?
Quantum assumes the battlefield is 1000x1000 so it can only fight in melee. This restriction could be removed if I gave up colours but it wouldn't be very competitive if I did.
- How does it select a target to attack/avoid in melee?
It attacks the closest target while trying to avoid everybody.
- What does it save between rounds and matches?
Nothing.
Additional Information
- Where did you get the name?
I wanted a gravity themed name with small vibes and Graviton was already taken.
- Can I use your code?
Yes, under the terms of the RWPCL. The code can be found in the .jar and at Quantum/Source.
- What's next for your robot?
I have 7 bytes to spare but I'm yet to find a way of using them that has much of an impact.
- Does it have any White Whales?
- What other robot(s) is it based on?
DustBunny with tweaked movement and energy management. It has been shrunk considerably to make room for Infinity style target tracking (and colours).