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  • ...bots that do not use adaptive movement. Since there is a limit on how much data can be saved, deciding what to save and how to save it is very important. ...ctory). It is also possible to package your robot with data already in its data directory.
    2 KB (412 words) - 06:59, 18 May 2009

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  • In [[GuessFactorTargeting]], a SuperNode is a bin that carries far more data than most bins do. For example, even though Bee has 12500 bins, 95% of BeeW {{Saving Navbox}}
    308 bytes (42 words) - 13:46, 7 October 2008
  • ...bots that do not use adaptive movement. Since there is a limit on how much data can be saved, deciding what to save and how to save it is very important. ...ctory). It is also possible to package your robot with data already in its data directory.
    2 KB (412 words) - 06:59, 18 May 2009
  • ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll ==== Location of data directory ====
    3 KB (488 words) - 04:13, 5 June 2009
  • ** A custom data-saving technique that should allow it to store information on roughly 100 opponene ...rnalRumble]]), but well equipped for the long term (= good for saving that data).
    2 KB (356 words) - 14:55, 30 September 2017
  • ...back to saving targeting data (and I can fit full offensive and defensive data on every bot in the rumble!) and made some small tweaks. ...ds. Dodges a dead enemy's bullets and waits until it can't be hit to save data to avoid disablement. Smart wall smoothing.
    2 KB (249 words) - 19:35, 28 May 2009
  • This page is about the different strategies for saving data that might arise from different indiividuals creativity and different tourn ...s always an option, but I would avoid it. At the moment I estimate DT has data on only 70 or so robots at any time - and so the majority of battles DT has
    6 KB (1,073 words) - 08:48, 22 May 2009
  • ** Weighting of main stat buffers is dependent on amount of data in them, up to a point. (Previously, they were weighted equally no matter w ** Data saving is off, so as to better compare to [[Ascendant/RRGC|AscendantRRGC]] and [[B
    4 KB (662 words) - 20:11, 7 May 2009
  • ...coroutines. I'm also messing around with JMH performance benchmarks, data saving and visualization, challenge battle automation, etc. Also uses Gradle for b
    943 bytes (115 words) - 22:34, 17 January 2021
  • ...t of each factor. Much like [[Fhqwhgads]], but unlike Fhqwhgads I save the data using a variant of [[User:Kawigi|Kawigi]]'s [[Compressed Serialization]]. L System.out.println("Error saving factors:" + e);
    9 KB (1,533 words) - 02:35, 13 February 2024
  • ...nodes will be more populated than others. (It would be cool if someone has data on how the waves are distributed.) My guess is that a good GF gun like CC's ...t would mean 250 battles should be enough to gather the required amount of data. And the more battles, the better these nodes will predict the enemies futu
    9 KB (1,480 words) - 19:26, 1 May 2009
  • ...e class, XanderFileUtil, that makes it easier to handle loading and saving data from and to disk across multiple versions of your robot. * boolean allowOverwriteOfNewerVersions -- applies when saving and separateByVersion is set to false; indicates whether or not to allow ol
    9 KB (1,134 words) - 06:28, 11 November 2011
  • [[Category:Data Saving]]
    2 KB (216 words) - 07:14, 1 July 2010
  • : All [[GuessFactor]] data on the opponent. No data saving between matches.
    2 KB (323 words) - 19:48, 13 August 2009
  • Under JRE 1.4.2.x, Any bot trying to access data from the disk "gains" <b>eventually</b> a SecurityException that disables t There is a work around that has been posted for the file saving issue that applies to at least JDK 1.4.2_02. Install and chage the batch sc
    11 KB (1,947 words) - 09:31, 1 July 2010
  • ...g. It's basically a normal linear targeting but also gets another velocity data point when it fires (at "max gun heat") then just divides those two velocit Has lots of opportunities for saving code size. This is just a test bot really.
    2 KB (276 words) - 06:29, 26 November 2023
  • ...and [[Energy Management]] which [[Saving Gun Data|saves and restores enemy data from files]] where no code shrinking tricks are used. Rather I have tried t
    3 KB (445 words) - 03:47, 18 August 2017
  • * Create ''bots'' and ''data'' subdirectories and make sure you can write to them. * If you want to delete or mess with the data files, they're in the ''data'' subdirectory in a simple key=value format.
    4 KB (667 words) - 02:51, 13 August 2012
  • : It saves between rounds currently. I'm testing and working out the bugs for saving the Segmented Array between matches. :: Testing saving and loading of Segmented Data
    3 KB (471 words) - 20:25, 14 June 2009
  • About the strange results, did you clean both DT's data files before your test? I just ran a 500 round battle, Tron 1.5 won, DT 1.6 Btw, i´m trying SilverSurfer version 2.12 without any saving data. It is similar to version 2.07, that scored 2009.46... Let´s see the diffe
    12 KB (2,137 words) - 21:29, 7 September 2017
  • For saving past information to train our MLP. ...ty = (enemyVelocity * Math.sin(e.getHeadingRadians() - absBearing));//Some data
    7 KB (765 words) - 13:19, 11 August 2017

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