View source for Talk:Waves/Precise Intersection

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Credits - Waves/Precise Intersection
Old wiki page: Rednaxela/SuperBotwidth
Original author(s): Rednaxela
Credits - Waves/Precise Intersection
Old wiki page: Garm/BotwidthCalculation
Original author(s): Krabb
Credits - Waves/Precise Intersection
Old wiki page: Skilgannon/PreciseIntersect
Original author(s): Skilgannon

Wave Surfing

So far I know a few robots use Precise Intersection in their wave surfing. Unfortunately their code is either too messy (Wintermute) or too granular (RougeDC) that I don't know which class to look. So I asked here. (Diamond is too new to look into for this)

Normally you surf waves 'till the wave passed centre of the robot. But with precise wave intersection, in order to gain pixel-perfect surfing, you need to surf the wave until they passed the robot. So if anybody does this or the other way? --Nat Pavasant 11:20, 20 October 2009 (UTC)

Contents

Thread titleRepliesLast modified
Bot width and GuessFactors220:20, 26 November 2012

Bot width and GuessFactors

When GuessFactor normalize angles based on MEA, doesn´t it distort the edges of the bot?

Looks like bots with distances farther away than when the wave was collected are calculated as being wider than they really are. Similar distortion happens when bullet power changes.

Am I missing something?

MN17:55, 26 November 2012

In the gun, I only ever collect/project the center angle. I only use precise bot width in my gun to find the exact center angle in the range. I use an imprecise bot width as the bandwidth in my kernel density when aiming.

In movement, the precisely predicted bot width is also the bandwidth in my kernel density. I still ignore it whenever collecting angles.

Voidious19:54, 26 November 2012

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