FastKDE?

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Well, afaik DrussGT is using 151 bins in his movement, iirc. And my old experimental anti-aliased VCS gun uses more than 1500 bins (where continuing increasing bins no longer increase performance).

In targeting, DrussGT and ScalarBot (inspired by DrussGT) is using max overlap to reconstruct firing angles, not kernel density estimation, and it's O(nlgn).

Anyway, fastKDE is not to accelerate existing computation — but to accelerate the process of getting the real probability density function (which includes computing bandwidth and shape function effectively), with way less samples. You know, in robocode, the sample amount is really restricted, and I think this method is exactly what modern bots needs.

Xor (talk)03:45, 1 October 2017

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Return to Thread:Talk:ScalarBot/FastKDE?/reply (3).

Yes that's probably a topic for the future. I'm putting it here to remind me to try it at some point, and I'll always be glad if someone else gonna be the first one. Anyway, some experiments on that is on the way ;p

Xor (talk)08:32, 1 October 2017