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20:26, 19 May 2013 Sheldor (talk | contribs) Deleted (Author request)
20:01, 19 May 2013 Sheldor (talk | contribs) New reply created (since deleted) (Reply to Tuning)
22:52, 4 May 2013 Skilgannon (talk | contribs) New reply created (Reply to Tuning)
22:50, 4 May 2013 Sheldor (talk | contribs) New reply created (Reply to Tuning)
22:43, 4 May 2013 Skilgannon (talk | contribs) New thread created  

I'm putting out those latest changes now, but there are some things I want to try in isolation (ie. no other changes):

  • Putting orbiting first instead of oscillating (I'm not sure if the improved score came from that or the anti-ram)
  • Making the reversing constant bigger and smaller (just for kicks, since that is originally tuned for GF bots and we are dealing with PM)

I also think there might be some points that can be gained in embedding some common StopNGo patterns and orbiting patterns in the initial gun string.

Any other ideas?

Skilgannon22:43, 4 May 2013

Well, firing power 2's most of the time seems to work well for Sabreur, Caligula, and Fuatisha.

Sheldor22:50, 4 May 2013

Ah, yeah, good one, since we don't have to worry about rambots now.

Skilgannon22:52, 4 May 2013