Talk:EvBot
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| Thread title | Replies | Last modified |
|---|---|---|
| Did any one noticed the FPS drop in robocode >1.7.3.0? | 6 | 06:50, 19 November 2013 |
| Giving preference in bot sampling for a given bot in the rumble client | 1 | 06:46, 18 November 2013 |
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I see that my FPS is much smaller for robocode newer than 1.7.3.0. It is actually as slow as 15 FPS, while in robocode v1.7.3.0 on the same machine I was getting close to 50FPS. This make graphical debug quite painful, and forces me to use old robocode 1.7.3.0 which is suboptimal, since rumbles run with 1.8.2 and 1.8.3.
What system are you running on? I know some of the OpenJDK stuff needs to have the OpenGL manually inserted into the startup scripts, and this was causing crashes on some systems so it was removed.
I am running Linux debian stable. Is it possible to put OpenGL back via config file edits or similar?
If you copy the robocode.sh file from 1.7.3.0 it should have the opengl arguments in it.
it seems that these files are identical
#!/bin/sh
pwd=`pwd`
cd "${0%/*}"
java -Xmx512M -cp libs/robocode.jar robocode.Robocode $*
cd "${pwd}"
so it something else
I am running rumble clients on several of my machines, but I would like my bot to be sampled a bit more often than the rest. Can I tweak something in my configs to achieve it, without breaking the ratings? Currently, I am most interested in meleerumble.
I don't think so. You can block other bots which are getting priority battles a lot, but that also means you won't get any battles against them. This is fine in 1v1 but in melee it isn't that good for the accuracy.
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