Talk:Curve flattening

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Hey, this is one of the silliest redirect page I've found ever! Will it going to be better? » Nat | Talk » 10:25, 26 April 2009 (UTC)

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What is it?219:28, 5 June 2017
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What is it?

What is curve flattening, can somebody explain it?

Dsekercioglu (talk)20:44, 3 June 2017

Simply said, try to design your movement so, that you have no peaks in your movement profile. WaveSurfing is designed to move to the lowest danger of your profile, but curve flattening (or just flat movement) is designed to have an equal danger on your whole range. The idea behind it is that even a good PM, GF or DC bot can't easily find a weak spot in your movement. A lot of good bots have such a movement as a secondary movement, only switching to it when they get hit too much on their primary movement. It was very popular in the period of 2004-2007, but the need for it later became much less as both targeting and movement evolved further. I know that f.e. Dookious has such a secondary movement, but I also know that you have to have a very strong gun to trigger it (GresSuffurd can't)

GrubbmGait (talk)02:05, 5 June 2017

Thank you! I didn't know that it was called curve flattening. Maybe I will write the CurveFlattening page after.

Dsekercioglu (talk)19:28, 5 June 2017
 
 
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