Talk:BeepBoop/Version History
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| Thread title | Replies | Last modified |
|---|---|---|
| APS 95.43 is crazy | 6 | 03:35, 19 January 2024 |
| New 1v1 king! | 5 | 07:53, 9 August 2021 |
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Never imagined that a bot can achieve that high, and still have great improvements.
Are you going to briefly explain the changes in 2.0? ;)
Getting at least 70% against everyone . . . And more than 80% survival, did you get an extra batterypack or so ?
I think it's more like adding five 0.1-APS improvements rather than one big change. I added some details to BeepBoop/Version History and BeepBoop/Understanding BeepBoop!
That is very solid. Btw how can you sure that each changes grant you positive APS since it’s very small, being hard to evaluate.
I do test changes against a big subset of the roborumble bots (with many seasons to make sure results are significant)
Thanks, that sounds practical. I’m always doing a few seasons on the full population to test out small changes, which takes a few hours on newest hardware. However, it is still hard to make 0.1 APS changes significant.
Yeah, you need to run a lot of seasons, but of course that's slow. I think the right way to develop a strong bot would be to operate like the stockfish chess engine where every change is evaluated for improving performance, but I mostly just develop on my laptop so I don't have enough compute to do that.
Congratulations! Although the ranking is not yet stable, the final result should be around APS 94~95! After so many years, and within a few months, the bar of 1v1 king raised from 92 to nearly 95!
Ouch, after returning from 3 weeks of holiday, I find the topbots making jumps like it was 2004 . . . An awesome achievement of both of you to carve such a gap between you and the already incredible DrussGT.
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