Multiply wave suffering
Fragment of a discussion from User talk:Jdev/Questions
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I think that using bullet shadows is the cause that second wave evaluation has less impact than it used to have. The infuence of bullet shadows is that big that second wave differences are just marginal.
But i think, that Diamond and DrussGT get ~1 APS from multiply WaveSurfing and ~1 APS from Bullet Shadows. I want to get 2 APS from this things too:)
Jdev