Rechner/Version History
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Revision as of 19:52, 25 October 2017 by Dsekercioglu (talk | contribs)
- 25.10.2017 Rechner 1.14 Rank: x
- Fixed bullet fire position.
- Only flattener will be opened when enemy does better than a random gun.
- Less tiring debug graphics.
- 24.10.2017 Rechner 1.13 Rank: 48
- Fix the band width calculation and bug.
- 23.10.2017 Rechner 1.12 Rank: 56
- Uncertainty width = bot width at the distance.
- Good news(for me): Because of a bug in bandwidth calculation, the bandwidth was always positive infinity. My main gun wasn't working and anti-surfer gun was working properly because of a bug.
- 22.10.2017 Rechner 1.11 SKIPPED
- Uncertainty width 5 in movement(Gives very promising results)
- 21.10.2017 Rechner 1.10b Rank: 53
- Take bullet position instead of robot position.
- Normalise danger values, instead of making them probabilities.
- 20.10.2017 Rechner 1.09 Rank: 53
- No crowd learning in movement
- Don't fire waves when I am disabled or it is a shot that will disable me.
- Added a flattener which works well.
- 15.10.2017 Rechner 1.08 Rank: 53
- Removed the decay in APM predictor.
- Use probability instead of normalisation between 0-1
- Crowd learning movement.
- 13.10.2017 Rechner 1.07 Rank: 47
- Surprisingly, rewrote the movement again.
- Crowd learning movement.
- 11.10.2017 Rechner 1.06 Rank: 54
- Surprisingly, rewrote the movement again.
- Fixed a bug with wall mea calculation in movement.
- Added a flattener.
- Tuned the main gun.
- Main gun cluster size: 350.
- Added a "real" anti-surfer gun.
- 7.10.2017 Rechner 1.05 Rank: 46
- When lateral direction is 0, use the last lateral direction instead of 1.
- Rewrote the movement to have a good score against simple and medium level guns.
- Fixed another bug which made the calculation slower.
- Fixed a bug with abstract class. This caused my bot to not to use thresholds properly.
- Using 1 / distanceSq instead of 1 / distance. 1 / distanceSq is faster and gives better results.
- 6.10.2017 Rechner 1.03 Rank: 53
- Removed the Anti-Surfer Gun. I will make it work in the next update.
- Found a bug with Lateral Velocity calculation which didn't effect any of the score.
- Fixed the bug in closest wave calculation.
- Removed lateral acceleration Attribute from gun.
- Rewrote the movement to have a good score against every type of gun.
- Changed the MEA calculation to my own fixed User:Dsekercioglu/MEA.
- 23.09.2017 Rechner 1.02 Rank:49
- Found a bug with wall hit protection.
- Added lateral acceleration Attribute to gun.
- Added a simple formula to the movement.
- Changed the MEA calculation to my own User:Dsekercioglu/MEA.
- 16.09.2017 Rechner 1.01 Rank:51
- First release
- Added wall hit protection.
- Added bot hit protection.
- Fixed a bug that stopped the removal of the waves between rounds.