Difference between revisions of "Oculus/Version History"

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(Replaced content with "*'''v1''11.09.2017 *Second Initial Release.")
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* '''2.0.1''' - 2.09.2017
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*'''v1''11.09.2017
** Now [[Oculus]] can dodge [[HOT]]/[[LT]] without any Anti-Simple Movement.
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*Second Initial Release.
** I expected a ranking drop because [[CT]] performance is a bit low(%87)
 
Ranking:63
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.9''' - 2.09.2017
 
** After some challenges I realised that my movement was doing worser than [[MyFirstRobot]] against [[LT]] and [[CT]].
 
** Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
 
** Added Anti-Simple Movement which simulates [[HOT]]/[[LT]]/[[CT]] guns.
 
Ranking:58
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.8''' - 29.08.2017
 
** Using hit rate for determining crowd weights.
 
** Tune the movement against mid-level guns.
 
Ranking:58
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.7''' - 29.08.2017
 
** Using hit rate for determining crowd weights.
 
** Change movement
 
Ranking:63
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.6''' - 28.08.2017
 
** Using hit rate for determining crowd weights.
 
** Added HighPredictor to the Movement which uses all the data at once.
 
Ranking:60
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.5''' - 28.08.2017
 
** Made the gun a crowd gun but this version will be skipped since I don't know the real formula.
 
** Added HighPredictor to the Movement which uses all the data at once.
 
** Removed Multi-Wave Surfing which will be added in 1.6 with a better formula.
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.4''' - 27.08.2017
 
** Fixed the precise bot width calculation error.
 
:Note: It should do a lot better because it was doing a lot worser than the single bin danger one.
 
:Note: Wow, [[Oculus]] beats [[PulsarMax]] with %63.5.
 
Ranking:60
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.3''' - 27.08.2017
 
**Made the movement learn faster with same accuracy:
 
: I realised that with too many inputs and small number of data NN was learning too slow.
 
: I decreased the number of data and it started to learn faster.
 
: I made a system with 3 predictors which use different attributes and got the sum of the result.
 
**Added precise bot width danger to surfing.
 
Ranking:63
 
 
 
** Oops fast precise bot width calculation error found.
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.2''' - 26.08.2017
 
** Anti-Ram added.
 
** Some multi-wave added.
 
** Fixed infinite loop in MEA.
 
** Fixed the "battlefield width/height = 0" bug.
 
Ranking:63
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.1''' - 26.08.2017
 
** Added Forward Wall MEA to Movement.
 
** Added Time Since Deceleration to Gun.
 
Ranking:80
 
 
 
** Wow I found an error both in gun and movement.
 
:___________________________________________________________________________________________________
 
 
 
* '''1.0''' - 26.08.2017
 
** Initial release.
 
** Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
 
** Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
 
**Ranking: 98
 

Revision as of 13:24, 11 September 2017

  • 'v111.09.2017
  • Second Initial Release.