Difference between revisions of "ScalarN/Version History"

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m (fix)
m (fix)
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** Fully redesigned ''Unit'' module that provides a unified model for all robots in battlefield
 
** Fully redesigned ''Unit'' module that provides a unified model for all robots in battlefield
 
** ''Primitive Collections Framework'' that feels the same as JCF but much faster and compact for primitives.  
 
** ''Primitive Collections Framework'' that feels the same as JCF but much faster and compact for primitives.  
** My own KdTree which is 33% faster than my order version (in ScalarNext). It's also 4x faster than Skilgannon's KdTree (k=250 , n=50000) for the use of ''Primitive Collections Framework'' (I guess).
+
** My own KdTree which is 50% faster than my order version (in ScalarNext). It's also 300% faster than Skilgannon's KdTree (k=250 , n=50000) for the use of ''Primitive Collections Framework'' (I guess).

Revision as of 05:49, 18 August 2018

  • 0.01 phase 1 (July 20, 2018 – August 03, 2018)
    • State-of-the-art melee radar that maximizes scan rate
      • Unified design for melee and duel
      • Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
  • 0.01 phase 0 (July 09, 2018 – July 20, 2018)
    • Lightweight Log4j style logging for robot and corresponding Intellij plugin
    • BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
    • Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
    • 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
    • Fully redesigned Unit module that provides a unified model for all robots in battlefield
    • Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
    • My own KdTree which is 50% faster than my order version (in ScalarNext). It's also 300% faster than Skilgannon's KdTree (k=250 , n=50000) for the use of Primitive Collections Framework (I guess).