Difference between revisions of "ScalarR"

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This page is under construction. For recent activities, see [[/Version History|Version History]].  
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Information on this page may get outdated. For recent activities, see [[/Version History|Version History]].  
  
 
== Background Information ==
 
== Background Information ==

Revision as of 03:33, 29 June 2021

Sub-pages:
Version History - Some Ideas
ScalarR
Author(s) Xor
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Wave Surfing

Information on this page may get outdated. For recent activities, see Version History.

Background Information

What's special about it?

It's a melee bot, and shares same surfing algorithms in 1v1.

How competitive is it?

No.1 in melee (February 12, 2019)

No.1 in 1v1 (June 28, 2021)

Strategy

How does it move?

True Surfing in melee and 1v1, with different surfing paths generated. Danger computation considers Bullet Shadow, KNN and a simulation of simple guns (to encounter its weakness agains weak bots ;).

How does it fire?

KNN/Play It Forward in melee, KNN/GuessFactor Targeting in 1v1. Energy Management is quite conservative that optimizes survival as main goal. The weights of 1v1 main KNN gun is tuned with Genetic Algorithms inspired by Skilgannon, by directly optimizing hit rate. The 1v1 anti-surfing gun is not tuned yet.

What does it save between rounds and matches?

Everything between rounds, nothing between matches.

Additional Information

Where did you get the name?

Scalar from Scalar Replacement, an optimization technique used in JVM to reduce GC pressure. Letter R is coined.

What's next for your robot?
  • Tune the shield threshold.
  • Try some goto movement to be better at killing Mirror Movement.
  • Tune gun / movement with more computation power.
  • Tune energy management more.
What other robot(s) is it based on?

Directly and indirectly influenced by everything mentioned on this wiki.