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  • <span style="font-size:120%;">Challenge 2K9</span> | style="width:33%;" | [[Challenge 2K9/Pre Chat|Pre-challenge Chat]]
    802 bytes (101 words) - 16:23, 14 March 2009
  • {{:Challenge 2K9/Navigation}} Reference bot use in Challenge 2K9:
    960 bytes (94 words) - 18:09, 23 April 2009
  • <p>You should be able to crack 95% against BotA if you have a bug-free [[Wave Surfing]] movement, and probably more like 99% once you get it polished a bit more. <p><small>— [[User:Voidious|Voidious]] ([[Talk:Movement Challenge 2K6/Results|source]])</small></p>
    875 bytes (111 words) - 05:40, 23 September 2017
  • | parent = Movement Challenge 2K6 === [[Wave Surfing Challenge 2K6]] ===
    1 KB (119 words) - 13:14, 29 August 2017
  • This is a temporary page for real challenge. Now it cover both TC and MC. Note that the extenal link is not yet finishe ''For now, see [[Movement Challenge Y2K9]].''
    3 KB (426 words) - 07:36, 20 March 2022
  • This challenge was established to hone our targeting against [[Wave Surfing|Wave Surfers]]. ...]] crown demands excellent [[Anti-Surfer Targeting]]. And as the number of Wave Surfers in the RoboRumble continues to grow, it will gain you more rating p
    2 KB (258 words) - 01:37, 4 August 2009
  • == Challenge results == ...Position]] class, and implements a kinda-sorta [[WaveSurfing/TrueSurf|True Surfing]].
    4 KB (537 words) - 22:49, 22 April 2009
  • Welcome to the Movement Challenge 2K6. It's an attempt at measuring the quality of your movement '''in 2006'' ** [[Wave Surfing Challenge 2K6]]
    1 KB (139 words) - 10:18, 7 October 2017
  • ...thm - there are many different elements that can increase accuracy against wave surfers. ...ould hit any other movement system that wasn't randomized. After all, wave surfing follows a specific algorithm to end up at the [[GuessFactor]] that it think
    3 KB (407 words) - 22:46, 13 June 2012
  • | page5 = Phoenix Challenge | movement = [[Wave Surfing|Wave&nbsp;Surfing]]
    2 KB (270 words) - 18:13, 5 September 2017
  • | [[Drifter]] 28 || 2052 || 2086 || Changed movement to only count each wave once, rather than on all ticks that intersect with the robot. | [[Drifter]] 29 || 2058 || 1044 || Added stop option for surfing. Polar movement paths considered (was grid points).
    9 KB (690 words) - 23:18, 14 May 2009
  • Welcome to the '''Rambot Challenge 2K6'''. It's an attempt at measuring [[Ramming Movement|ramming]] performan ...bout how we arrived at this bot set and the rules, check out [[Talk:Rambot Challenge 2K6#PreChat]] for the discussion.
    2 KB (235 words) - 20:46, 5 February 2011
  • | movement = [[Wave Surfing|Wave&nbsp;Surfing]] : [[Wave Surfing/True Surfing|True Surfing]] with [[Wave Surfing/Precise Prediction|Precise Prediction]] and [[Waves/Precise Intersection|Pr
    4 KB (514 words) - 03:48, 1 August 2017
  • ** [[Pattern Matcher Challenge]] ** [[Targeting Challenge]]
    2 KB (382 words) - 22:03, 27 August 2009
  • * '''[[Movement Challenge 2K7]]''' – The latest MC hands you [[Raiko]]'s gun and tests your perform * '''[[Targeting Challenge RM]]''' – The current benchmark of a general purpose Robocode gun, this T
    9 KB (1,302 words) - 23:34, 3 October 2023
  • | movement = [[Wave Surfing|Wave&nbsp;Surfing]] [[True Surfing]] in both melee and 1v1 scenarios, by generating different surfing paths. To accurately assess the potential danger, the algorithm takes into
    3 KB (456 words) - 16:24, 10 January 2024
  • ..., [[CassiusClay]], and [[Pugilist]] once used this movement, before [[Wave Surfing]] was invented. : RandomMovementBot is a reference bot in the [[Targeting Challenge RM]], where it is classified as having a medium-level movement.
    2 KB (201 words) - 18:24, 1 September 2017
  • | parent = Movement Challenge 2K7 Test your [[Wave Surfing]] against bots with (somewhat) predictable targeting techniques:
    2 KB (209 words) - 13:12, 29 August 2017
  • I'll have 4 sub-classes for this challenge: * '''[[/SmallBot Movement Challenge]] Y2K9: Test your nanobot or microbot movement against good micro/nanobot g
    20 KB (3,375 words) - 10:48, 15 March 2009
  • ...Challenges|challenge]] for rammers, the [[Rambot Challenge 2K6]] ([[Rambot Challenge 2K6/Results|results]]), though it may be somewhat outdated. ...rammer that uses advanced movement or targeting techniques, such as [[Wave Surfing]] or [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]. There i
    3 KB (507 words) - 22:28, 25 September 2017
  • | parent = Movement Challenge 2K6 | [[Wave Surfing]]
    3 KB (264 words) - 15:04, 29 August 2021
  • | parent = Movement Challenge 2K7 | [[Wave Surfing]]
    3 KB (325 words) - 04:13, 29 May 2009
  • ** Fixed a small issue in projected bot width in the surfing's kernel density calculations (using width at precisely predicted location ...slow down much over hundreds of rounds. (Also enables me to run [[Movement Challenge]] benchmarks.)
    4 KB (531 words) - 22:41, 21 May 2009
  • | movement = [[Wave Surfing|Wave&nbsp;Surfing]] * It is by far the hardest bot to hit in the [[Anti-Surfer Challenge]]. =)
    6 KB (950 words) - 11:44, 22 August 2017
  • | page2 = Challenge Results ...linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern m
    3 KB (424 words) - 11:42, 8 December 2017
  • *'''rev0082''' -- Wave surfing bandwidth fix. ...rev0069''' through '''rev0071''' -- Changing to Gaussian kernel density on surfing.
    6 KB (964 words) - 00:27, 17 July 2012
  • * Went from DC to VCS surfing. Did some tunings on the flattener switch condition, seems pretty good. Fix ...huge bug which would make the second wave relevance greater than the first wave relevance.
    14 KB (2,195 words) - 15:39, 7 September 2017
  • To facilitate a new wave of gun research, I created a system to benchmark a gun's accuracy using pre * Tests can be run against data from real battles instead of a [[Targeting Challenge|TC]] scenario, which should be more relevant to real battle performance.
    11 KB (1,670 words) - 19:28, 4 February 2017
  • | movement = [[Anti-Gravity Movement]], [[Waves|Wave]]/Virtual Bullet Dodging ...uper Sample Bots]] set. These robots are meant to provide newcomers with a challenge after they can easily beat all the sample bots, but aren't quite ready for
    13 KB (1,926 words) - 23:31, 3 September 2017
  • | parent = Movement Challenge 2K7 | [[Wave Surfing]]
    5 KB (484 words) - 17:01, 6 July 2021
  • ** This version uses [[Holden]]'s wave surfing (far superior to the old bullet dodging) and a simpler cornering plan -- no ...as 1.43g which topped the heap in the [[Anti-Surfer_Challenge/Results | AS Challenge]]
    6 KB (866 words) - 07:59, 16 September 2009
  • ...on among active Robocoders in 2006, inspired by the long-defunct [[MiniBot Challenge]]. One of the goals was to create a format that would demand new strategies ...ny times through the end of 2006, including a 3-week streak for the [[Wave Surfing]], wiki packaged [[KomariousTeam]], and a 6-week streak for the melee/hybri
    6 KB (867 words) - 23:38, 24 October 2017
  • | parent = Movement Challenge 2K6 |4 seasons, no flattener, tries to stay 600 away from challenge bot.
    8 KB (884 words) - 00:50, 19 July 2010
  • '''[[Targeting Challenge 2K7/Results]] (500 rounds):''' '''[[Targeting Challenge 2K7/Fast Learning Results]]:'''
    9 KB (1,251 words) - 22:50, 21 May 2009
  • | parent = Movement Challenge 2K7 I would like to see a new movement challenge. And I think it should be more like WaveSurfing/DevilFISHChallenge and Wav
    33 KB (5,409 words) - 10:29, 1 July 2010
  • ...to the framework, some more advanced yet less mature guess factor and wave surfing classes are in package xander.gfws. When looking at any of my Xander robot ...complete, but lacked some of the more advanced functionality like tracking wave history.
    28 KB (4,139 words) - 19:01, 16 April 2017
  • | title = Anti-Surfer Challenge Sub-pages | parent = Anti-Surfer Challenge
    55 KB (8,332 words) - 16:27, 4 August 2009
  • | parent = Movement Challenge 2K6 * [[Curve Flattening Challenge 2K6]]
    45 KB (7,402 words) - 10:29, 1 July 2010
  • <b>November 17, 2004:</b> Ver 0.86.1 -- Changing the surfing again. After chatting with [[PEZ]] I have some ideas on whats wrong with my <b>November 14, 2004:</b> Ver 0.86 -- Orbit closest Wave origin, or target if no waves. Small change to danger calculations. Added s
    17 KB (2,647 words) - 00:29, 29 September 2017
  • ...will serve as a reference point for my next version, which will use a Wave Surfing drive of my own design. Switched to using my StatDrive for driving, a form of wave surfing drive of my own design. This drive has not been tweaked yet, but seems to
    87 KB (13,647 words) - 17:55, 8 February 2013
  • Another idea that could be cool for the 2 on 2 team challenge would be instead of requiring that both bots be minis, just require that to ...m quickly. Just my two cents. Face2face style sounds good. The old minibot challenge style was fine too. HaikuBots aren't well defined enough for a competition.
    20 KB (3,652 words) - 00:01, 25 October 2017
  • ...our standard? Let's other people know what your standard is! Try Targeting Challenge! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...with all those flat movement. Of course, that's a long time ago when Wave Surfing has not yet invented. On that time, people focuses on flat movement to dodg
    30 KB (4,702 words) - 10:27, 1 July 2010