Difference between revisions of "Talk:DrussGT/Version History"

From Robowiki
Jump to navigation Jump to search
(1.3.8 jump)
(it's just applying old ideas in new places =))
Line 17: Line 17:
  
 
Just wanted to offer a "wow!" at the 1.3.8 rating. Awesome that you are still finding improvements. Are you trying to just crush any hope anyone has of ever catching up? =) (Just kidding, I reckon I'll make a run eventually, just having fun on something else for now.) --[[User:Voidious|Voidious]] 15:00, 11 May 2009 (UTC)
 
Just wanted to offer a "wow!" at the 1.3.8 rating. Awesome that you are still finding improvements. Are you trying to just crush any hope anyone has of ever catching up? =) (Just kidding, I reckon I'll make a run eventually, just having fun on something else for now.) --[[User:Voidious|Voidious]] 15:00, 11 May 2009 (UTC)
 +
 +
Yeah, I decided to apply the very effective DC movement strategy of weighting scans by their inverse distance (eg. Shadow, Wintermute, CunobelinDC) to the gun as well. Seems it worked quite nicely =) And what's more, it's something that any DC gun can VERY quickly implement. --[[User:Skilgannon|Skilgannon]] 08:44, 12 May 2009 (UTC)

Revision as of 10:44, 12 May 2009

1.3.1 results

Interesting... it appears with 1.3.1 that switching the time segments to the style I've been using, has killed the score significantly, putting it behind Dookious. Maybe I should try DrussGT style time segments some time... --Rednaxela 09:10, 11 December 2008 (UTC)

I was playing with the code quite a bit... maybe it messed something else up. I'll do a revert and just keep the gun changes. In the TCRM it scored a satisfying 90.59 over 100 seasons...--Skilgannon 19:47, 11 December 2008 (UTC)

Hang on... I just looked at the details and it seems I'm getting lots of 0 scores, however only coming from Alcatraz. Also, it seems strange that in some of those battles I get 50% survival, but zero score?! Maybe this would be a good time to try out the revert features offered by the new database backed rumble =) --Skilgannon 04:55, 12 December 2008 (UTC)

Heh, I kind of think this server should still be rejecting 0 scores like the old one did... at least except when it matches the expected score reasonably :) --Rednaxela 08:14, 12 December 2008 (UTC)


Hey, hope 1.3.2 will stay at king! And hope you new AntiSurfer gun will kill Shadow! » Nat | Talk » 00:25, 12 March 2009 (UTC)


Have you realize that 1.3.1b and 1.3.2 took exactly 3 months to development! (and 9 minutes, actually) » Nat | Talk » 13:33, 24 March 2009 (UTC)


Just wanted to offer a "wow!" at the 1.3.8 rating. Awesome that you are still finding improvements. Are you trying to just crush any hope anyone has of ever catching up? =) (Just kidding, I reckon I'll make a run eventually, just having fun on something else for now.) --Voidious 15:00, 11 May 2009 (UTC)

Yeah, I decided to apply the very effective DC movement strategy of weighting scans by their inverse distance (eg. Shadow, Wintermute, CunobelinDC) to the gun as well. Seems it worked quite nicely =) And what's more, it's something that any DC gun can VERY quickly implement. --Skilgannon 08:44, 12 May 2009 (UTC)