Bullet Shielding

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Revision as of 26 March 2019 at 10:13.
The highlighted comment was created in this revision.

Bullet Shielding

Basilisk gets bullet shielded to death by Cold Breath, uCatcher and BulletCatcher in the micro rumble. You might want to add a really little amount of random factor so bullet shielders won't hit you consistently.
You will gain free APS and I'll lose some =(
    Dsekercioglu (talk)12:20, 23 March 2019

    I never ever put anti-shielding code into any of my bot. I just do everything “correctly” and shielders simply don’t work anymore.

      Xor (talk)01:34, 24 March 2019
      Aren't Bullet Shielders supposed to be working against any deterministic strategy? IIRC what I do is to fire with some kind of random deviation when WhiteFang gets shielded more than 50% of the time.
      Does doing correctly include not firing angles that do not hit? =)
        Dsekercioglu (talk)11:50, 24 March 2019

        “correct” means shooting at the angle with statistically maximum hit rate, instead of the intuitive center.

        Since it’s statistical, it suffers from rounding errors and is chaos so shielding is impossible.

          Xor (talk)04:53, 25 March 2019
          Does this mean you are including enemy bullets in your firing algorithm to eliminate angles?
          Removing the shielded bullets might actually be a smart idea in AS Targeting.
            Dsekercioglu (talk)11:58, 25 March 2019

            Not yet, but this sounds a good idea. Anyway I don’t think this will improve anything actually, since you don’t have precise information.

            What I mean in statistically best is when you take precisely how robocode physics works into account, e.g. precise intersection and don’t use bins.

              Xor (talk)12:13, 26 March 2019