Bullet Shielding

Fragment of a discussion from Talk:Basilisk
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Aren't Bullet Shielders supposed to be working against any deterministic strategy? IIRC what I do is to fire with some kind of random deviation when WhiteFang gets shielded more than 50% of the time.
Does doing correctly include not firing angles that do not hit? =)
Dsekercioglu (talk)11:50, 24 March 2019

“correct” means shooting at the angle with statistically maximum hit rate, instead of the intuitive center.

Since it’s statistical, it suffers from rounding errors and is chaos so shielding is impossible.

Xor (talk)04:53, 25 March 2019
Does this mean you are including enemy bullets in your firing algorithm to eliminate angles?
Removing the shielded bullets might actually be a smart idea in AS Targeting.
Dsekercioglu (talk)11:58, 25 March 2019

Not yet, but this sounds a good idea. Anyway I don’t think this will improve anything actually, since you don’t have precise information.

What I mean in statistically best is when you take precisely how robocode physics works into account, e.g. precise intersection and don’t use bins.

Xor (talk)12:13, 26 March 2019