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04:35, 19 January 2024 Kev (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
03:57, 17 January 2024 Xor (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
18:42, 11 January 2024 Kev (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
03:45, 11 January 2024 Xor (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
18:36, 10 January 2024 Kev (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
14:12, 10 January 2024 GrubbmGait (talk | contribs) New reply created (Reply to APS 95.43 is crazy)
13:50, 10 January 2024 Xor (talk | contribs) New thread created  

APS 95.43 is crazy

Never imagined that a bot can achieve that high, and still have great improvements.

Are you going to briefly explain the changes in 2.0? ;)

Xor (talk)13:50, 10 January 2024

Getting at least 70% against everyone . . . And more than 80% survival, did you get an extra batterypack or so ?

GrubbmGait (talk)14:12, 10 January 2024

I think it's more like adding five 0.1-APS improvements rather than one big change. I added some details to BeepBoop/Version History and BeepBoop/Understanding BeepBoop‎‎!

--Kev (talk)18:36, 10 January 2024

That is very solid. Btw how can you sure that each changes grant you positive APS since it’s very small, being hard to evaluate.

Xor (talk)03:45, 11 January 2024

I do test changes against a big subset of the roborumble bots (with many seasons to make sure results are significant)

--Kev (talk)18:42, 11 January 2024

Thanks, that sounds practical. I’m always doing a few seasons on the full population to test out small changes, which takes a few hours on newest hardware. However, it is still hard to make 0.1 APS changes significant.

Xor (talk)03:57, 17 January 2024