Future Gunheat Waves & active bullet shadowing
Fragment of a discussion from Talk:BeepBoop/Version History
← Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (3)
Jump to navigation
Jump to search
← Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (3)
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (3).
And with active bullet shadowing scoring, weak surfers make BeepBoop firing at max angles since their guns aren’t strong enough, while the strongest surfers with the strongest guns makes BeepBoop firing at sampled angles, improving both targeting performance and bullet shadow.
If my assumptions are correct, we should notice improvements in hit rate in targeting, and decreased hit rate in surfing at the same time against the strongest bots.