Future Gunheat Waves & active bullet shadowing
Fragment of a discussion from Talk:BeepBoop/Version History
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← Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (3)
I did try that out a while ago before I implemented active shadowing. Yes, sampling instead of taking the argmax guess factor for the anti-surfer gun slightly improved scores in battles of BeepBoop vs itself. However, I didn't include it in a released version because scores dropped against weaker surfers, so the change didn't improve APS.
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