Difference between revisions of "Thread:Talk:Flattener/Flattener vs. Random"

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m (New thread: Flattener vs. Random)
 
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Latest revision as of 04:57, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!