Difference between revisions of "Thread:Talk:Oculus/Movement/reply (26)"
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Latest revision as of 16:12, 30 August 2017
No, it's not enough. Anything below 1e-8 can be considered as round-off errors, and the firing range you shadowed is much much bigger. You may try some debug graphics to see if everything works as expected, say, if they collide at calculated point.