Difference between revisions of "Thread:Talk:Oculus/Movement/reply (7)/reply"
Jump to navigation
Jump to search
Skilgannon (talk | contribs) m (Reply to Bullet Shielding) |
(No difference)
|
Latest revision as of 22:27, 30 August 2017
That could be enough to cause a miss if you aren't moving to intersect the bullet. I think you should check what the predicted width of your shielded area is, and compare that to EnergyDome. It is a balance moving when you make the shot to get a bigger intersection area, because that means learning guns might learn your movement and not shoot HOT anymore. But not moving at all means your intersection width might be too small to be able to hit if enemies are predicting their movement.