Difference between revisions of "Thread:Talk:Oculus/Movement/reply (7)/reply (3)"
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m (Reply to Bullet Shielding) |
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Revision as of 13:30, 1 September 2017
Yes, this is crucial. But in my experience, when I set the threshold to 1e-14, it works pretty well — If the angle between your bullet and their bullet is below 1e-14, move. Else, don't move.
I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all.