Relationship between TCRM and hitrate

Jump to navigation Jump to search

I think the reverse of mc2k7 could be used

The reference bots will be using RaikoGun.java from mc2k7 for radar, gun and energy management

And the challengers use their own gun which fires 3.0 bullets where possible, and the movement should be a modified version of RaikoMicro’s, which allows prediction of one’s own movement. The appearance of the movement should be kept the same though.

Although bullet damage doesn’t scale to 100 in this case, since the only variable is your gun, all reference bots are given the same weight actually, scaling isn’t necessary.

Xor (talk)07:33, 10 July 2019

I like the idea of the reference bots using RaikoGun.java and the challengers using our own guns.

What type of bots should we have in the challenge? Maybe we should make the reference bots kind of match the LiteRumble population, so maybe ~20% wave surfers, ~50 random movement, and the rest oscillator/pattern movements?

I'm rather clueless on the average amount of each archetype in the LiteRumble, but I think these stats sound about right.

Slugzilla (talk)21:54, 10 July 2019

I think we could separate each type of movements, and weight them accordingly instead. A patch to roborunner may be done though.

Anyway IMO it doesn’t matter how you can hit sittingducks and other movements, as long as you can dodge their bullets well, so the weight for pattern movement depends on your movement in real rumble, and should be much lower in general, despite the popularity.

Xor (talk)02:06, 11 July 2019
 

another option would be to separate random movement and surfers into two challenges, since the strategy used to hit them generally differs a lot, it will be more convenient to make them into separate tc as well. So that gun development could be done without messing things up with virtual guns.

An overall ranking could be created though, by weighting the score of the two, given the challenger is kept exactly the same. This gives virtual guns a chance.

Xor (talk)02:13, 11 July 2019
 

The problem of letting the reference bots to use real guns is that it further obscures the relationship between hitrate and score, and the randomness added from reference bots hitting you means more seasons must be used for reliable score.

However this makes bullet shadow possible, so that you can finally test your guns’ performance against bullet shadowers in tc.

Xor (talk)00:58, 11 July 2019

OK.

I'm fine with any of these options, so we can do whichever one sounds best to you and then pick some reference bots!

Slugzilla (talk)16:29, 11 July 2019