Difference between revisions of "Cannon/Version History"
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(rumblestats error "fixed") |
(added rumblestats and 1.12) |
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+ | *'''1.12''' - Changes in the movement. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.12test|rumble=MicroRumble|scorelabel=APS|score=69.96|rank=25th|win=238|loss=40|plrank=28th|glicko2=1814.6|score2label=Survival|score2=74.86}} | ||
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+ | *'''1.11''' - Tweaked gun. Now only uses firing waves. Added head delta segment. Codesize 746 w/ colors. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.11|rumble=MicroRumble|scorelabel=APS|score=69.15|rank=31st|win=216|loss=50|plrank=42nd|glicko2=1800.6|score2label=Survival|score2=73.33}} | ||
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+ | *'''1.1''' - Revert to SandboxFlattener. Removed time-since-0-velocity due to codesize. Also shrinked in a few spots. Codesize 746 w/ colors. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.1|rumble=MicroRumble|scorelabel=APS|score=66.87|rank=40th|win=219|loss=59|plrank=39th|glicko2=1773.2|score2label=Survival|score2=69.99}} | ||
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+ | *'''1.0''' - Now using [[Carpet/CarpetFinder|CarpetFinder]]-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from [[Waylander]]. As a side effect, it helps against [[Bullet Shielding]]. Codesize 749 w/ colors. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.0|rumble=MicroRumble|scorelabel=APS|score=65.52|rank=42nd|win=196|loss=83|plrank=66th|glicko2=1756.8|score2label=Survival|score2=66.96}} | ||
+ | |||
+ | *'''0.94''' - Tweaked movement. Added [[MusashiTrick]]. Codesize 749 w/ radar color. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.94|rumble=MicroRumble|scorelabel=APS|score=68.96|rank=30th|win=233|loss=49|plrank=34th|glicko2=1801|score2label=Survival|score2=74.55}} | ||
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+ | *'''0.93''' - Tweaked movement, also found out there was no bouncing off walls. Codesize 731 w/ colors. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.93|rumble=MicroRumble|scorelabel=APS|score=63.24|rank=52nd|win=223|loss=60|plrank=39th|glicko2=1726.3|score2label=Survival|score2=70.66}} | ||
+ | |||
+ | *'''0.92''' - 0.91 never released because it was buggy. Added acceleration segment, and movement is now SandboxFlattener (from Plains). Codesize 713 w/ colors. | ||
+ | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.92|rumble=MicroRumble|scorelabel=APS|score=61.32|rank=66th|win=217|loss=66|plrank=43rd|glicko2=1702.3|score2label=Survival|score2=67.71}} | ||
+ | |||
*'''0.9''' - Movement straight from WaveSnake, DCLSHResearch 0007 gun minus distance segment. Codesize | *'''0.9''' - Movement straight from WaveSnake, DCLSHResearch 0007 gun minus distance segment. Codesize | ||
::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.9|rumble=MicroRumble|scorelabel=APS|score=67.37|rank=39th|win=219|loss=64|plrank=41st|glicko2=1779.8|score2label=Survival|score2=72.4}} | ::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.9|rumble=MicroRumble|scorelabel=APS|score=67.37|rank=39th|win=219|loss=64|plrank=41st|glicko2=1779.8|score2label=Survival|score2=72.4}} | ||
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[[Category:Bot Version Histories]] | [[Category:Bot Version Histories]] |
Latest revision as of 19:12, 17 October 2009
- 1.12 - Changes in the movement.
- MicroRumble ‒ APS: 69.96% (25th), PL: 238-40 (28th), Survival: 74.86%
- 1.11 - Tweaked gun. Now only uses firing waves. Added head delta segment. Codesize 746 w/ colors.
- MicroRumble ‒ APS: 69.15% (31st), PL: 216-50 (42nd), Survival: 73.33%
- 1.1 - Revert to SandboxFlattener. Removed time-since-0-velocity due to codesize. Also shrinked in a few spots. Codesize 746 w/ colors.
- MicroRumble ‒ APS: 66.87% (40th), PL: 219-59 (39th), Survival: 69.99%
- 1.0 - Now using CarpetFinder-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from Waylander. As a side effect, it helps against Bullet Shielding. Codesize 749 w/ colors.
- MicroRumble ‒ APS: 65.52% (42nd), PL: 196-83 (66th), Survival: 66.96%
- 0.94 - Tweaked movement. Added MusashiTrick. Codesize 749 w/ radar color.
- MicroRumble ‒ APS: 68.96% (30th), PL: 233-49 (34th), Survival: 74.55%
- 0.93 - Tweaked movement, also found out there was no bouncing off walls. Codesize 731 w/ colors.
- MicroRumble ‒ APS: 63.24% (52nd), PL: 223-60 (39th), Survival: 70.66%
- 0.92 - 0.91 never released because it was buggy. Added acceleration segment, and movement is now SandboxFlattener (from Plains). Codesize 713 w/ colors.
- MicroRumble ‒ APS: 61.32% (66th), PL: 217-66 (43rd), Survival: 67.71%
- 0.9 - Movement straight from WaveSnake, DCLSHResearch 0007 gun minus distance segment. Codesize
- MicroRumble ‒ APS: 67.37% (39th), PL: 219-64 (41st), Survival: 72.4%