Difference between revisions of "Cannon/Version History"

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(1.11)
(added rumblestats and 1.12)
 
(2 intermediate revisions by the same user not shown)
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*'''1.12''' - Changes in the movement.
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::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.12test|rumble=MicroRumble|scorelabel=APS|score=69.96|rank=25th|win=238|loss=40|plrank=28th|glicko2=1814.6|score2label=Survival|score2=74.86}}
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*'''1.11''' - Tweaked gun. Now only uses firing waves. Added head delta segment. Codesize 746 w/ colors.
 
*'''1.11''' - Tweaked gun. Now only uses firing waves. Added head delta segment. Codesize 746 w/ colors.
 +
::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.11|rumble=MicroRumble|scorelabel=APS|score=69.15|rank=31st|win=216|loss=50|plrank=42nd|glicko2=1800.6|score2label=Survival|score2=73.33}}
  
 
*'''1.1''' - Revert to SandboxFlattener. Removed time-since-0-velocity due to codesize. Also shrinked in a few spots. Codesize 746 w/ colors.
 
*'''1.1''' - Revert to SandboxFlattener. Removed time-since-0-velocity due to codesize. Also shrinked in a few spots. Codesize 746 w/ colors.
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::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+1.1|rumble=MicroRumble|scorelabel=APS|score=66.87|rank=40th|win=219|loss=59|plrank=39th|glicko2=1773.2|score2label=Survival|score2=69.99}}
  
 
*'''1.0''' - Now using [[Carpet/CarpetFinder|CarpetFinder]]-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from [[Waylander]]. As a side effect, it helps against [[Bullet Shielding]]. Codesize 749 w/ colors.
 
*'''1.0''' - Now using [[Carpet/CarpetFinder|CarpetFinder]]-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from [[Waylander]]. As a side effect, it helps against [[Bullet Shielding]]. Codesize 749 w/ colors.

Latest revision as of 19:12, 17 October 2009

  • 1.12 - Changes in the movement.
MicroRumble ‒ APS: 69.96% (25th), PL: 238-40 (28th), Survival: 74.86%
  • 1.11 - Tweaked gun. Now only uses firing waves. Added head delta segment. Codesize 746 w/ colors.
MicroRumble ‒ APS: 69.15% (31st), PL: 216-50 (42nd), Survival: 73.33%
  • 1.1 - Revert to SandboxFlattener. Removed time-since-0-velocity due to codesize. Also shrinked in a few spots. Codesize 746 w/ colors.
MicroRumble ‒ APS: 66.87% (40th), PL: 219-59 (39th), Survival: 69.99%
  • 1.0 - Now using CarpetFinder-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from Waylander. As a side effect, it helps against Bullet Shielding. Codesize 749 w/ colors.
MicroRumble ‒ APS: 65.52% (42nd), PL: 196-83 (66th), Survival: 66.96%
  • 0.94 - Tweaked movement. Added MusashiTrick. Codesize 749 w/ radar color.
MicroRumble ‒ APS: 68.96% (30th), PL: 233-49 (34th), Survival: 74.55%
  • 0.93 - Tweaked movement, also found out there was no bouncing off walls. Codesize 731 w/ colors.
MicroRumble ‒ APS: 63.24% (52nd), PL: 223-60 (39th), Survival: 70.66%
  • 0.92 - 0.91 never released because it was buggy. Added acceleration segment, and movement is now SandboxFlattener (from Plains). Codesize 713 w/ colors.
MicroRumble ‒ APS: 61.32% (66th), PL: 217-66 (43rd), Survival: 67.71%
  • 0.9 - Movement straight from WaveSnake, DCLSHResearch 0007 gun minus distance segment. Codesize
MicroRumble ‒ APS: 67.37% (39th), PL: 219-64 (41st), Survival: 72.4%