Difference between revisions of "Bullet Shadow"
m |
m (→Techniques) |
||
Line 8: | Line 8: | ||
;Passive Bullet Shadowing | ;Passive Bullet Shadowing | ||
− | This method takes advantage of natural bullet shadows that are formed by aiming and firing at the enemy. This is usually done using surfing or random movement. Most robots implementing bullet shadows are of this type. | + | This method takes advantage of natural bullet shadows that are formed by normal aiming and firing at the enemy. This is usually done using surfing or random movement. Most robots implementing bullet shadows are of this type. |
==Robots== | ==Robots== |
Revision as of 15:49, 22 August 2011
When a bullet intersects an enemy wave, the range of firing angles on the wave that would collide with the bullet are guaranteed to be safe by the time the wave reaches its target. As the enemy wave travels outward, this safe region traces out a region of the battle field as if your bullet cast a shadow of safety.
Techniques
- Active Bullet Shadowing
This type of bullet shadowing involves aiming and firing the gun with the goal of creating large bullet shadows, and then moving into those shadows to dodge bullets. A robot implementing this type would usually use the passive method as well when firing to hit the enemy.
- Passive Bullet Shadowing
This method takes advantage of natural bullet shadows that are formed by normal aiming and firing at the enemy. This is usually done using surfing or random movement. Most robots implementing bullet shadows are of this type.
Robots
These are the robots that are known to use this technique.