Difference between revisions of "Combat"

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(Updates (finally put a picture))
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{{Infobox Robot
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| name            = Combat
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| image = Atari2600Combat.png
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| imagesize      = 200px
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| author          = [[User:MN|MN]]
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| extends        = TeamRobot
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| targeting      = [[Dynamic Clustering|DC]]/[[GuessFactor]] [[Random Targeting|RandomTargeting]]
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| movement        = [[Dynamic Clustering|DC]]/[[Wave Surfing|WaveSurfing]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/cgi-bin/robowiki?action=browse&id=SandboxFlattener&oldid=FlatMovement FlatMovement]
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| released        = 2011
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| current_version = 3.8.2
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| codesize        = 24397
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| download_link  = http://sites.google.com/site/mnrobocode/robots/mn.Combat_3.8.2.jar
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| isOneOnOne      = true
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| isMelee        = true
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| isOpenSource    = false
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}}
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== Background Information ==
 
== Background Information ==
  
 
; How competitive it is?
 
; How competitive it is?
  
1v1 - #43 APS, #15 PL
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1v1 - #43 APS, #13 PL
  
meleerumble - #10 APS, #10 PL
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meleerumble - #11 APS, #11 PL
  
 
teamrumble - #3 APS, #3 PL
 
teamrumble - #3 APS, #3 PL
  
neoroborumble - #2 APS, #2 PL
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neoroborumble - #1 APS, #1 PL
  
 
== Strategy ==
 
== Strategy ==
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; What other robot(s) is it based on?
 
; What other robot(s) is it based on?
:[[Shadow]] ([[Shadow/Melee_Gun|swarm targeting]]), [[DrussGT]] (energy management, DC classifiers), [[Diamond]] (gaussian kernel function).
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:[[Shadow]] ([[Shadow/Melee_Gun|swarm targeting]]), [[DrussGT]] (energy management, DC classifiers, [[User:Simonton|Simonton]] wall distance), [[Diamond]] (gaussian kernel function).
:The code is 99% original. But I took most of the ideas from RoboWiki.
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:[[User:Rednaxela/FastTrig|Rednaxela´s FastTrig]]
  
 
[[Category:Bots|Combat]]
 
[[Category:Bots|Combat]]

Revision as of 05:27, 20 May 2012

Combat
Atari2600Combat.png
Author(s) MN
Extends TeamRobot
Targeting DC/GuessFactor RandomTargeting
Movement DC/WaveSurfing DC/FlatMovement
Released 2011
Current Version 3.8.2
Code Size 24397
Download

Background Information

How competitive it is?

1v1 - #43 APS, #13 PL

meleerumble - #11 APS, #11 PL

teamrumble - #3 APS, #3 PL

neoroborumble - #1 APS, #1 PL

Strategy

How does it move?
Multi-mode
How does it fire?
Guess factor targeting with dynamic clustering segmented data.
Using dynamic clustering/kernel density to estimate hit rate and choose bullet power. Working well in melee/team thanks to swarm targeting, shooting power 3 bullets against tight packs of bots, and owning rammers :) . Working acceptably against intermediate/weak bots in 1v1, but it is a waste of energy against surfers :( .
How does it dodge bullets?
Old Skool shrapnel dodging.
Wave Surfing/Curve flattening.
Enemy virtual bullets generated with dynamic clustering segmented data in both modes.
How does the melee strategy differ from one-on-one strategy?
Anti-gravity in melee/team.
Multi-mode in 1v1
How does it select a target to attack/avoid in melee ?
Swarm targeting.
What does it save between rounds and matches?
Between matches: Nothing.
Between rounds: Wave data.

Additional Information

Where did you get the name?
From the Atari 2600 game Combat.
Can I use your code?
Not open-source.
What's next for your robot?
  • Cool algorithms
  • Rating improvement
What other robot(s) is it based on?
Shadow (swarm targeting), DrussGT (energy management, DC classifiers, Simonton wall distance), Diamond (gaussian kernel function).
Rednaxela´s FastTrig