Difference between revisions of "ScalarN"
Jump to navigation
Jump to search
m (fix) |
m (update) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
; Melee Strategy | ; Melee Strategy | ||
− | * A mix of [[Wave Surfing]] and [[Minimum Risk Movement]] | + | * A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]. (Surfing [[HOT]] yet) |
− | * [[Swarm Targeting]], [[KNN]] and [[Play It Forward]] | + | * A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]] |
=== === | === === | ||
Line 17: | Line 17: | ||
; Duel Strategy | ; Duel Strategy | ||
− | * [[ | + | * [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate. |
− | * | + | * [[Virtual Guns|Virtual Gun Array]] of [[Dynamic Clustering|Main]]/[[Anti-Surfer Targeting|AS]] guns powered by [[Dynamic Clustering|k-nn]], [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]]. |
=== === | === === | ||
; Inspiration • Acknowledgements • Special Thanks | ; Inspiration • Acknowledgements • Special Thanks | ||
− | * Gun inspired by Neuromancer (for pioneering fuzzy-or in [[Shadow/Melee Gun]]) | + | * Melee Gun inspired by [[Shadow]] ([[Shadow/Melee Gun]]), [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]]) |
− | * Movement | + | * Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function) |
+ | * Duel Gun evolved with the help of [[DrussGT/Understanding DrussGT|Unserstanding DrussGT]] (for pioneering current gf, gaussian weighting and shape functions) | ||
+ | * Duel Surfing influenced by [[Diamond]] (for pioneering [[Bullet Shadow]], and also the idea of surfing with multiple trees) | ||
+ | * Special thanks to [[Skilgannon]], [[Voidious]] for their tutorials, and open source effort. | ||
Latest revision as of 06:35, 4 November 2018
- ScalarN Sub-pages:
- Version History
This page is under construction. For recent activities, see Version History.
- Melee Strategy
- A mix of Wave Surfing and Minimum Risk Movement. (Surfing HOT yet)
- A gun with Swarm Targeting, KNN and Play It Forward
- Duel Strategy
- True Surfing with Dijkstra's algorithm optimization. Flattener enabled at high hit-rate.
- Virtual Gun Array of Main/AS guns powered by k-nn, Precise MEA and Precise Intersection.
- Inspiration • Acknowledgements • Special Thanks
- Melee Gun inspired by Shadow (Shadow/Melee Gun), Neuromancer (for pioneering fuzzy-or in Shadow/Melee Gun)
- Melee Movement influenced by Neuromancer (the idea of surfing everyone, and median scale based risk blending),
Firestarter (smart points generation), Diamond and HawkOnFire (risk function) - Duel Gun evolved with the help of Unserstanding DrussGT (for pioneering current gf, gaussian weighting and shape functions)
- Duel Surfing influenced by Diamond (for pioneering Bullet Shadow, and also the idea of surfing with multiple trees)
- Special thanks to Skilgannon, Voidious for their tutorials, and open source effort.