Difference between revisions of "ScalarN"

From Robowiki
Jump to navigation Jump to search
m (update)
m (update)
 
(4 intermediate revisions by the same user not shown)
Line 10: Line 10:
 
; Melee Strategy
 
; Melee Strategy
  
* A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]
+
* A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]. (Surfing [[HOT]] yet)
 
* A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]]
 
* A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]]
  
Line 17: Line 17:
 
; Duel Strategy
 
; Duel Strategy
  
* [[True Surfing]] implemented by [[Wave Surfing/GoTo Surfing|Goto Surfing]] algorithm (resemble [[wikipedia:Dijkstra's algorithm|Dijkstra]] to speed it up)
+
* [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate.
* [[Virtual Guns|Virtual Gun Array]] consisting of two (Main/[[Anti-Surfer Targeting|Anti-Surfer]]) [[Dynamic Clustering|knn]] gun with [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
+
* [[Virtual Guns|Virtual Gun Array]] of [[Dynamic Clustering|Main]]/[[Anti-Surfer Targeting|AS]] guns powered by [[Dynamic Clustering|k-nn]], [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
 
=== ===
 
=== ===
  
 
; Inspiration • Acknowledgements • Special Thanks
 
; Inspiration • Acknowledgements • Special Thanks
  
* Melee Gun inspired by [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]])
+
* Melee Gun inspired by [[Shadow]] ([[Shadow/Melee Gun]]), [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]])
 
* Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function)
 
* Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function)
 +
* Duel Gun evolved with the help of [[DrussGT/Understanding DrussGT|Unserstanding DrussGT]] (for pioneering current gf, gaussian weighting and shape functions)
 +
* Duel Surfing influenced by [[Diamond]] (for pioneering [[Bullet Shadow]], and also the idea of surfing with multiple trees)
 +
* Special thanks to [[Skilgannon]], [[Voidious]] for their tutorials, and open source effort.
  
  

Latest revision as of 06:35, 4 November 2018

ScalarN Sub-pages:
Version History

This page is under construction. For recent activities, see Version History.


Melee Strategy

Duel Strategy

Inspiration • Acknowledgements • Special Thanks