Difference between revisions of "Maximum Escape Angle/Precise Positional"
Jump to navigation
Jump to search
Skilgannon (talk | contribs) m (→Bot using this technique: It seems I misunderstood the difference between this and precise...) |
m (Add introduction of non-iterative version) |
||
(One intermediate revision by one other user not shown) | |||
Line 8: | Line 8: | ||
* [[Combat]] | * [[Combat]] | ||
* [[Gilgalad]] | * [[Gilgalad]] | ||
+ | * [[WhiteFang]] | ||
+ | |||
+ | == Non-iterative == | ||
+ | : ''Main article: [[Non-iterative PPMEA]] | ||
+ | PPMEA can also be derived from the intersections of the [[Escape Circle]] and the walls, in which a binary search is avoided. |
Latest revision as of 11:21, 8 August 2019
Precise positional MEA is a method of calculating the MEA of a target robot relative to the aiming robot while ignoring heading and velocity change rules.
Gilgalad's algorithm is pretty simple. The PPMEA of robot A is always going to be the angle most nearly prependicular to the bearing from robot B to robot A which robot A can move at without hitting any walls before a bullet reaches its position. So Gilgalad runs a 'binary search' of the range of angles from prependicular to heading directly towards Gilgalad.
Bot using this technique
Non-iterative
- Main article: Non-iterative PPMEA
PPMEA can also be derived from the intersections of the Escape Circle and the walls, in which a binary search is avoided.