Difference between revisions of "Targeting Challenge 2K7"
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− | The | + | The third targeting challenge, which was established in 2007 in an attempt to achieve better preformance, by testing against certain reference bots. |
== '''Rules''' == | == '''Rules''' == | ||
Line 6: | Line 6: | ||
#*This often results in at least one bullet per round fired with energy lower than 3 though. | #*This often results in at least one bullet per round fired with energy lower than 3 though. | ||
#*Which means no energy management whatsoever. | #*Which means no energy management whatsoever. | ||
− | #There are 10 Reference Bots, none of which | + | #There are 10 Reference Bots, none of which fire, few of which do any ramming. |
− | #The Challenger | + | #The Challenger meets each reference bot in battle over 500 rounds. |
#The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds". | #The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds". | ||
#*Average the scores against each reference bot to get the total score. | #*Average the scores against each reference bot to get the total score. | ||
+ | |||
+ | === Fast Learning === | ||
+ | Same rules as above, except: | ||
+ | #The Challenger must not save any data between battles. | ||
+ | #The Challenger meets each reference bot over 15 seasons of 35 rounds each. | ||
== '''Reference Bots''' == | == '''Reference Bots''' == | ||
Line 29: | Line 34: | ||
== See Also == | == See Also == | ||
− | *[[Targeting_Challenge_2K7/Results]] | + | *[[Targeting_Challenge_2K7/Results|TC 2k7 Results]] |
− | *[[Targeting_Challenge_2K7/Fast Learning Results]] | + | *[[Targeting_Challenge_2K7/Fast Learning Results|TC 2k7 Fast Learning Results]] |
+ | |||
+ | |||
+ | {{Navbox challenges}} | ||
[[Category:Targeting Challenges]] | [[Category:Targeting Challenges]] | ||
+ | [[Category:Controlled Testing Environments Challenges]] |
Latest revision as of 05:45, 23 May 2009
The third targeting challenge, which was established in 2007 in an attempt to achieve better preformance, by testing against certain reference bots.
Rules
- The Challenger must remain stationary all the time.
- The Challenger is only allowed to feed the fire() method(s) the constant 3.
- This often results in at least one bullet per round fired with energy lower than 3 though.
- Which means no energy management whatsoever.
- There are 10 Reference Bots, none of which fire, few of which do any ramming.
- The Challenger meets each reference bot in battle over 500 rounds.
- The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds".
- Average the scores against each reference bot to get the total score.
Fast Learning
Same rules as above, except:
- The Challenger must not save any data between battles.
- The Challenger meets each reference bot over 15 seasons of 35 rounds each.
Reference Bots
5 WaveSurfers:
- Shadow 3.66d - expert WaveSurfer, DynamicClustering based stats
- CassiusClay 2pi.08 - expert WaveSurfer
- WeeksOnEnd 1.10 - MiniBot WaveSurfer, still very strong against top guns
- WaveSerpent 1.221 - high level WaveSurfer with unique stats system; intermediate level against top guns
- RaikoMX 0.32 - classic WaveSurfer; intermediate level against good guns
5 non-surfers:
- Fortune 1.0 - MultiMode of several best in class RandomMovement implementations
- DuelistMicro 2.0 - GoTo style RandomMovement (similar in style to Cigaret)
- GrubbmGrb 1.2.4 - MultiMode with Stop 'n' Go, Oscillation
- RaikoMicro 1.44 - classic, very strong RandomMovement
- WeeklongObsession 1.5 - strong RandomMovement
You can get all the reference bots at once: Download
See Also
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