Shark Challenge
Here is the robot to use for each of the two Shark Challenges: [1]
Shark Challenge I: Targeting
It's very easy to beat Shark. MyFirstRobot beats Shark, for example. However, it's not easy to beat Shark by a large margin. Show off your your % score vs. Shark in a 1000 battle here:
Note: Shark uses the movement from RaikoMicro 1.44 and a very simple random gun.
Author | Robot | % score | Comments |
Skilgannon | DrussGT 2.8.13 | 81.713% | |
PEZ | CassiusClay 1.9.9.20 | 76.027% | |
wcsv | Stampede2 1.1 | 74.312% | My experimental bot. |
David Alves | YALT 1.722 | 73.228% | |
iiley | Pear 0.5 | 72.337% | skipped 22534 times:( |
Pulsar | PulsarMax 0.5.20 | 71.218% | |
UnderDark | UnderDark3 2.3.24 | 69.338% | Extends Robot |
Mat Nelson | TrackFire | 68.549% | |
Mat Nelson | MyFirstRobot | 53.463% |
Shark Challenge II: Surfing
Your score in Shark Challenge I is a measure of how good your aim is. Since Shark's aim is random, your score should be about the same amount whether you use your most advanced Surfing or don't move at all. So here's SharkChallenge II to test your movement.
Shark uses the movement from RaikoMicro 1.44, completely untouched. Therefore, the difference between RaikoMicro's score against you and Shark's score against you is completely due to the difference in their guns. A surfer should be able to surf RaikoMicro's bullets and therefore lower RaikoMicro's bullet damage. A truly amazing surfer might even be able to exploit the predictability of RaikoMicro's gun to make it hit less often than a random gun would. Can you?
Your Shark Challenge II score is (Shark 1.0's bullet damage against you) - (RaikoMicro 1.44's bullet damage against you)
. 1000 rounds each, 800x600.
Note: Higher is better, but it is not sure that positive scores are possible.
Author | Robot | Shark's Bullet Damage | RaikoMicro's Bullet Damage | Score |
Skilgannon | DrussGT 2.8.13 | 20400 | 11697 | 8703 |
PEZ | CassiusClay 1.9.9.20 | 23973 | 31088 | -7115 |
See also
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