Difference between revisions of "Combat"

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(Updated statistics)
(Updated statistics)
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| movement        = [[Dynamic Clustering|DC]]/[[Wave Surfing|WaveSurfing]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/cgi-bin/robowiki?action=browse&id=SandboxFlattener&oldid=FlatMovement FlatMovement] [[Anti-Gravity_Movement|Anti-gravity]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/robowiki?ShrapnelDodging ShrapnelDodging]
 
| movement        = [[Dynamic Clustering|DC]]/[[Wave Surfing|WaveSurfing]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/cgi-bin/robowiki?action=browse&id=SandboxFlattener&oldid=FlatMovement FlatMovement] [[Anti-Gravity_Movement|Anti-gravity]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/robowiki?ShrapnelDodging ShrapnelDodging]
 
| released        = 2011
 
| released        = 2011
| current_version = 3.16.0
+
| current_version = 3.18.2
| codesize        = 26330
+
| download_link  = http://dl.dropbox.com/s/osgqma9777wcyf3/mn.Combat_3.18.2.jar?dl=1
| download_link  = http://dl.dropbox.com/s/txvm3glgvhu3phj/mn.Combat_3.16.0.jar?dl=1
 
 
| isOneOnOne      = true
 
| isOneOnOne      = true
 
| isMelee        = true
 
| isMelee        = true
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; How competitive it is?
 
; How competitive it is?
  
1v1 - #44 APS, #17 Survival, #10 PL
+
1v1 - #42 APS, #11 Survival, #12 PL
  
 
meleerumble - #8 APS, #7 Survival, #8 PL
 
meleerumble - #8 APS, #7 Survival, #8 PL
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neoroborumble - #1 APS, #1 Survival, #1 PL
 
neoroborumble - #1 APS, #1 Survival, #1 PL
 +
 +
gigarumble - #12 APS, #7 Survival, #12 PL
  
 
== Strategy ==
 
== Strategy ==

Revision as of 04:58, 12 January 2013

Combat
Atari2600Combat.png
Author(s) MN
Extends TeamRobot
Targeting DC/GuessFactor SwarmTargeting RandomTargeting
Movement DC/WaveSurfing DC/FlatMovement Anti-gravity DC/ShrapnelDodging
Released 2011
Current Version 3.18.2
Download

Background Information

How competitive it is?

1v1 - #42 APS, #11 Survival, #12 PL

meleerumble - #8 APS, #7 Survival, #8 PL

teamrumble - #1 APS, #1 Survival, #2 PL

neoroborumble - #1 APS, #1 Survival, #1 PL

gigarumble - #12 APS, #7 Survival, #12 PL

Strategy

How does it move?
Multi-mode
How does it fire?
Guess factor targeting with dynamic clustering segmented data.
Using dynamic clustering/kernel density to estimate hit rate and choose bullet power. Working well in melee/team thanks to swarm targeting, shooting power 3 bullets against tight packs of bots, and owning rammers :) . Working acceptably against intermediate/weak bots in 1v1, but it is a waste of energy against surfers :( .
How does it dodge bullets?
Old Skool shrapnel dodging.
Wave Surfing/Curve flattening.
Enemy virtual bullets generated with dynamic clustering segmented data in both modes.
How does the melee strategy differ from one-on-one strategy?
Anti-gravity in melee/team.
Multi-mode in 1v1
How does it select a target to attack/avoid in melee ?
Swarm targeting.
What does it save between rounds and matches?
Between matches: Nothing.
Between rounds: Wave data.

Additional Information

Where did you get the name?
From the Atari 2600 game Combat.
Can I use your code?
Not open-source.
What's next for your robot?
  • Cool algorithms
  • Energy management with dynamic clustering segmented data for hit rate estimation. Should be cool to watch. DONE
  • Bomb sheltering evaluation to erase enemy virtual bullets.
  • Rating improvement
What other robot(s) is it based on?
Shadow (swarm targeting), DrussGT (energy management, DC classifiers, Simonton wall distance), Diamond (gaussian kernel function).
Rednaxela´s FastTrig