Difference between revisions of "Cannon/Version History"

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(part of 1.0 details)
(1.0)
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*'''1.0''' - To be released soon. Now using [[Carpet/CarpetFinder|CarpetFinder]]-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Also added time-since-0-velocity and weightings.
+
*'''1.0''' - Now using [[Carpet/CarpetFinder|CarpetFinder]]-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from [[Waylander]]. As a side effect, it helps against [[Bullet Shielding]].
 +
 
 
*'''0.94''' - Tweaked movement. Added [[MusashiTrick]]. Codesize 749 w/ radar color.
 
*'''0.94''' - Tweaked movement. Added [[MusashiTrick]]. Codesize 749 w/ radar color.
 
::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.94|rumble=MicroRumble|scorelabel=APS|score=68.96|rank=30th|win=233|loss=49|plrank=34th|glicko2=1801|score2label=Survival|score2=74.55}}
 
::{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=ntc.Cannon+0.94|rumble=MicroRumble|scorelabel=APS|score=68.96|rank=30th|win=233|loss=49|plrank=34th|glicko2=1801|score2label=Survival|score2=74.55}}

Revision as of 22:59, 10 October 2009

  • 1.0 - Now using CarpetFinder-like movement. Completely abolished the LSH idea, as storing all the points in the round didn't seem worth the codesize. Added time-since-0-velocity and weightings. Also now aims from future position (by adding/subtracting a small amount, depending on direction) - idea from Waylander. As a side effect, it helps against Bullet Shielding.
  • 0.94 - Tweaked movement. Added MusashiTrick. Codesize 749 w/ radar color.
MicroRumble ‒ APS: 68.96% (30th), PL: 233-49 (34th), Survival: 74.55%
  • 0.93 - Tweaked movement, also found out there was no bouncing off walls. Codesize 731 w/ colors.
MicroRumble ‒ APS: 63.24% (52nd), PL: 223-60 (39th), Survival: 70.66%
  • 0.92 - 0.91 never released because it was buggy. Added acceleration segment, and movement is now SandboxFlattener (from Plains). Codesize 713 w/ colors.
MicroRumble ‒ APS: 61.32% (66th), PL: 217-66 (43rd), Survival: 67.71%
  • 0.9 - Movement straight from WaveSnake, DCLSHResearch 0007 gun minus distance segment. Codesize
MicroRumble ‒ APS: 67.37% (39th), PL: 219-64 (41st), Survival: 72.4%