Difference between revisions of "Combat"

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(Updates (finally put a picture))
(Targeting, movement in infobox)
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| author          = [[User:MN|MN]]
 
| author          = [[User:MN|MN]]
 
| extends        = TeamRobot
 
| extends        = TeamRobot
| targeting      = [[Dynamic Clustering|DC]]/[[GuessFactor]] [[Random Targeting|RandomTargeting]]
+
| targeting      = [[Dynamic Clustering|DC]]/[[GuessFactor]] [[Shadow/Melee_Gun|SwarmTargeting]] [[Random Targeting|RandomTargeting]]
| movement        = [[Dynamic Clustering|DC]]/[[Wave Surfing|WaveSurfing]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/cgi-bin/robowiki?action=browse&id=SandboxFlattener&oldid=FlatMovement FlatMovement]
+
| movement        = [[Dynamic Clustering|DC]]/[[Wave Surfing|WaveSurfing]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/cgi-bin/robowiki?action=browse&id=SandboxFlattener&oldid=FlatMovement FlatMovement] [[Anti-Gravity_Movement|Anti-gravity]] [[Dynamic Clustering|DC]]/[http://old.robowiki.net/robowiki?ShrapnelDodging ShrapnelDodging]
 
| released        = 2011
 
| released        = 2011
 
| current_version = 3.8.2
 
| current_version = 3.8.2

Revision as of 05:41, 20 May 2012

Combat
Atari2600Combat.png
Author(s) MN
Extends TeamRobot
Targeting DC/GuessFactor SwarmTargeting RandomTargeting
Movement DC/WaveSurfing DC/FlatMovement Anti-gravity DC/ShrapnelDodging
Released 2011
Current Version 3.8.2
Code Size 24397
Download

Background Information

How competitive it is?

1v1 - #43 APS, #13 PL

meleerumble - #11 APS, #11 PL

teamrumble - #3 APS, #3 PL

neoroborumble - #1 APS, #1 PL

Strategy

How does it move?
Multi-mode
How does it fire?
Guess factor targeting with dynamic clustering segmented data.
Using dynamic clustering/kernel density to estimate hit rate and choose bullet power. Working well in melee/team thanks to swarm targeting, shooting power 3 bullets against tight packs of bots, and owning rammers :) . Working acceptably against intermediate/weak bots in 1v1, but it is a waste of energy against surfers :( .
How does it dodge bullets?
Old Skool shrapnel dodging.
Wave Surfing/Curve flattening.
Enemy virtual bullets generated with dynamic clustering segmented data in both modes.
How does the melee strategy differ from one-on-one strategy?
Anti-gravity in melee/team.
Multi-mode in 1v1
How does it select a target to attack/avoid in melee ?
Swarm targeting.
What does it save between rounds and matches?
Between matches: Nothing.
Between rounds: Wave data.

Additional Information

Where did you get the name?
From the Atari 2600 game Combat.
Can I use your code?
Not open-source.
What's next for your robot?
  • Cool algorithms
  • Rating improvement
What other robot(s) is it based on?
Shadow (swarm targeting), DrussGT (energy management, DC classifiers, Simonton wall distance), Diamond (gaussian kernel function).
Rednaxela´s FastTrig