Talk:Precise Prediction

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Revision as of 23:13, 26 August 2009 by Voidious (talk | contribs) (moved Talk:Wave Surfing/Precise Prediction to Talk:Precise Prediction over redirect: technique is not specific to Wave Surfing)
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Credits - Precise Prediction
Old wiki page: WaveSurfing/PrecisePrediction
Original author(s): PEZ

Old Wiki

A technique used by I think all expert wave surfers. Using Robocode physics to precisely predict your bots position when the surfed wave hits gives you the richest information possible. Then it's up to the descision mechanism to move accordingly. Look at the pages FuturePosition and Apollon for ways to implement this. Also try PPP and check its source code for an implementation of the Apollon published code. PPP also has RobocodeGLV014 debug output code which might make it easier to experiment with this. -- PEZ

Bots using:


Comments anyone?

You are right about Shadow, PEZ. In it's first WaveSurfing versions (2.31) it didn't acount for wallSmoothing, though. -- ABC

Added a few bots, but I'm sure plenty are still missing. I'm just guessing about Ascendant... hehe. =) -- Voidious

Sub-page of Wave Surfing

I think this page should be moved to Precise Prediction, since it really is not specific to Wave Surfing. I've used precise prediction for calculating max escape angles in my gun for a long time now, and in Diamond I even use it in the melee movement for wall avoidance. Any objections? --Voidious 16:02, 25 August 2009 (UTC)

Agreed :) --Rednaxela 16:05, 25 August 2009 (UTC)
No objection » Nat | Talk » 13:16, 26 August 2009 (UTC)