GrubbmThree
GrubbmThree | |
Author(s) | GrubbmGait |
Extends | AdvancedRobot |
Targeting | Circular Targeting |
Movement | Ramming Movement |
Released | 2006-02-16 |
Best Rating | APS: 54.67 (338th) |
Current Version | 0.9 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
- Frankly nothing, it just is one of the best rambots.
- Where did you get the name?
- Surprise: it is my third bot.
Strategy
- How does it move?
- Ramming, it tries to intercept the opponent by following its own bullets. It reverses direction if it is more beneficial.
- How does it fire?
- Iterative circular gun with some protection to avoid shooting straight into the wall. The iteration stops at the outer hull of the opponent.
- How does it dodge bullets?
- It eats bullets for breakfast.
- What's next for your robot?
- A few tweaks before the final 1.0 version, enough to leave Sanguijuela (far) behind, but probably not enough to really threaten MaxRisk. This old bot still has its teeth.
- How competitive is it?
- It outranked the best rambot at that time, NanoDeath, in march 2005. In feb 2006, Kev's MaxRisk came along and became the best rambot by a large margin. Currently it is on par with Jab's Sanguijuela in second place. In the Rambot Challenge 2K6 it disappoints a bit with 5th place.
Credits
This tank is completely based on free information available on this wiki.
Recent Versionhistory
- 0.9 The original since 2006
- RoboRumble ‒ APS: 55.96% (461st), PL: 663-491 (460th), Survival: 50.91%
- On par with Sanguijuela in second place, far behind MaxRisk
- 0.9a 2017-09-06
- RoboRumble ‒ APS: 55.78% (463rd), PL: 652-500 (474th), Survival: 51.16%
- At the beginning of each round, turn radar the shortest way towards the center of the field.
- Slightly better in micro and mini (Survival) but worse in roborumble
- 0.9b 2017-09-07
- RoboRumble ‒ APS: 55.76% (463rd), PL: 636-520 (493rd), Survival: 50.64%
- Hit the brakes when sharp turn is needed (so less switching direction)
- Seems that switching directions is more beneficial than keep chasing
- 0.9c 2017-09-09
- RoboRumble ‒ APS: 55.51% (470th), PL: 643-513 (488th), Survival: 50.78%
- Stop iterating just outside hull, so a bit less overshooting. Probably the best version ?
- only better against the few I tested, against the others . . . not
- 0.9d 2017-09-09
- RoboRumble ‒ APS: 56.15% (460th), PL: 680-477 (442nd), Survival: 52.41%
- Introduce a 'wobble' (see behaviour of MaxRisk) when going rather straight
- better overall especially PL and Survival, but against the really good ram-avoiders it is worse, sigh
- 0.9orig 2017-09-10
- RoboRumble ‒ APS: 55.91% (468th), PL: 655-498 (477th), Survival: 51.33%
- Re-entry of original version (somewhat shrunken) to determine 'APS-rot'
- Approx 0.12 APS-rot compared with Sanguijuela, so 0.9d really is the only improvement
- 0.9e 2017-09-12
- RoboRumble ‒ APS: 55.55% (470th), PL: 636-522 (495th), Survival: 50.51%
- Small fast wobble in movement. Accidentally made the limit of GunTurnRemaining smaller, so it does not always fire when it can.
- Two changes . . . so which one is to blame
- 0.9f 2017-09-13
- RoboRumble ‒ APS: 55.63% (468th), PL: 655-504 (476th), Survival: 50.79%
- Only small fast wobble in movement.
- simply, both to blame. Next time back to larger wobble
- 0.9g 2017-09-15
- RoboRumble ‒ APS: 56.3% (461st), PL: 681-479 (447th), Survival: 52.14%
- Also keep track of speedchange in CT gun, next to headingchange (wow, really secret component)
- Better, a bit less than I hoped. Now combine it with a better version of 0.9d
- 0.9h 2017-09-20
- RoboRumble ‒ APS: 55.9% (463rd), PL: 679-481 (449th), Survival: 52.01%
- Improved version of 0.9d, wobble without hitting the wall
- worse, but is it amplitude, timing or wallhit prevention
- 0.9i 2017-09-21
- RoboRumble ‒ APS: 55.9% (463rd), PL: 663-497 (465th), Survival: 51.89%
- Amplitude and timing like 0.9d, but with wallhit prevention (or better: no wobble in sharp turns)
- well, that wallhit prevention screws it up
- 0.9j 2017-09-21
- RoboRumble ‒ APS: 56.37% (461st), PL: 671-489 (457th), Survival: 52.58%
- do adapt angle but do not adapt bulletpower when chasing opponent close to the wall (this really should give a few tenths of APS)
- I should have thought about this back in 2006 . . .
- 0.9k 2017-09-24
- 0.9d, but wobble more often (not faster)
- 0.9l 2017-09-26
- For all distances, iterate gun through the wall till it hits, then warp into the field.
- 0.9z 2017-09-xx
- combination of best versions of 0.9j, 0.9g and 0.9d, maybe good enough to become the best rammer