ScalarN
Jump to navigation
Jump to search
- ScalarN Sub-pages:
- Version History
This page is under construction. For recent activities, see Version History.
- Melee Strategy
- A mix of Wave Surfing and Minimum Risk Movement. (Surfing HOT yet)
- A gun with Swarm Targeting, KNN and Play It Forward
- Duel Strategy
- True Surfing with Dijkstra's algorithm optimization. Flattener enabled at high hit-rate.
- Virtual Gun Array of Main/AS guns powered by k-nn, Precise MEA and Precise Intersection.
- Inspiration • Acknowledgements • Special Thanks
- Melee Gun inspired by Shadow (Shadow/Melee Gun), Neuromancer (for pioneering fuzzy-or in Shadow/Melee Gun)
- Melee Movement influenced by Neuromancer (the idea of surfing everyone, and median scale based risk blending),
Firestarter (smart points generation), Diamond and HawkOnFire (risk function) - Duel Gun evolved with the help of Unserstanding DrussGT (gaussian weighting and the idea of shape functions)
- Duel Surfing influenced by Diamond (for pioneering Bullet Shadow, and also the idea of surfing with multiple trees)
- Special thanks to Skilgannon, Voidious for their tutorials, and open source effort.