Comparing Results Between Shielders

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Yup, EnergyDome uses a VG to match which type of HOT/GF0 calculation they are doing, and also keeps an offset tally in case they consistently shoot slightly to the side. I've actually considered going all out and using a Kd-Tree to try to predict how much offset they will shoot with, but I'm a bit scared as to what the results might be :-p

It also doesn't run away under any circumstances, and is very careful to stay at GF0 for the ramming kill.

Skilgannon20:27, 19 February 2013

When I first experimented with Bullet Shielding, what I was trying to achieve was a rammer which closed in using shielding and 0.1 powered bullets, and switched to power 3 bullets at point blank range.

Attack with movement and defend with targeting. The opposite of the Wave Surfing/GuessFactor combination.

But it was so hard to predict where incoming bullets were heading I gave up. Until you showed that competitive Bullet Shielding is possible.

MN20:58, 19 February 2013

The trick is to give them a really easy target that makes their targeting predictable. Ramming has a big spike somewhere around GF0, but if they start moving laterally and you follow them you aren't at exactly GF0 any more for the waves that hit you, so who knows where they will shoot.

Skilgannon08:23, 20 February 2013
 

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Return to Thread:Talk:EnergyDome/Comparing Results Between Shielders/reply (13).

 

And combine it with MaxRisk? :)

Chase22:46, 19 February 2013

Surpass MaxRisk.

And then, maybe squeeze the code into the smallest codesize class as possible.

MN01:23, 20 February 2013

I doubt you would be able to get any smaller than a minibot. But it sounds like it could be very successful. Good luck.

Sheldor13:58, 20 February 2013