Storing Data
← Thread:Talk:Dynamic Clustering/Storing Data/reply (14)
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Dynamic Clustering/Storing Data/reply (14).
Probably true it's something to save for later, but there's good reason to put extra emphasis on those early ticks/rounds. There are a lot of mid-range bots that have a chance at taking a round from (e.g.) Diamond early on, even if Diamond will reliably crush them every round after round 5. That 1 round is big in percent score. Every shot counts! :-)
<Squinting Fry> Can't tell if agreeing or disagreeing with me... :-)
Totally agree that improving the accuracy of the first few shots is only a tiny (but measurable) improvement to Diamond's already state of the art gun. That it's measurable only lends credence to the notion that Wolfman is right to put some emphasis on performance in the first few rounds (not necessarily ticks) in his still early in development gun.
You added a very powerful pre-loaded gun to an extremely powerful learning gun, and you got an improvement of .15% APS. That's significant when you're grappling for the throne, but I don't really think that it's worth Wolfman's time.
If I were you, Wolfman, I would focus on making a gun that works extremely well in the last 34 rounds, before worrying about squeezing every last point out of the first.