Multiply wave suffering

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Multiply wave suffering

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Return to Thread:User talk:Jdev/Questions/Multiply wave suffering.

For GresSuffurd this was a long time ago, but it has reasonable reliable stats between 0.1.8 and 0.2.1. Difference is 18 ELO-points which is almost 1 full APS-point. Note that at that time the only surfingattribute was lateral velocity, and no-one had heard from precise prediction.

0.2.1 (20070117) member of The2000Club 
gun: GV 0.2.2 move: WS 0.1.5 
Rating: 2000 (21nd), PL: 448-40 (37th) 
bugfix weighting of waves 
0.2.0 (20070114) 
gun: GV 0.2.2 move: WS 0.1.4 
Rating: 1992 (22nd), PL: 444-43 (38th) 
removed nearwall segmentation 
also evaluate second wave 
0.1.9 (20070102) 
gun: GV 0.2.2 move: WS 0.1.3 
Rating: 1980 (23nd), PL: 439-43 (40th) 
segment movement also on nearwall (3 segments) 
0.1.8 (20061212) 
gun: GV 0.2.2 move: WS 0.1.2
Rating: 1982 (22nd), PL: 436-44 (41st)  
GrubbmGait15:22, 22 November 2011
 

Chalk also gained a lot of points in v2.5 (oldwiki:Chalk/VersionHistory) - I think about 50 ELO points, based on some chatter on Chalk/Archived Talk. There were multiple changes, but he attributed it mostly to changing his multiple wave surfing from a very basic approach to more like what I do in my bots.

This has come up a few times lately, so maybe I should release a one-wave version of Diamond or Dookious to the rumble and see where it ends up...

Voidious17:38, 22 November 2011
 

I think I only gained maybe a quarter APS point from my multi-wave surfing. I'm planning on going back and working on it more in the future sometime -- first, to just verify what difference it currently makes, and then to see if I can improve it. I'm also curious how much of a difference multi-wave surfing makes in true surfing vs go-to surfing. My drive is of the go-to variety, though it may change it's mind once or twice per wave depending on the changing battlefield conditions.

Skotty18:18, 22 November 2011
 

I think that using bullet shadows is the cause that second wave evaluation has less impact than it used to have. The infuence of bullet shadows is that big that second wave differences are just marginal.

GrubbmGait18:26, 22 November 2011

But i think, that Diamond and DrussGT get ~1 APS from multiply WaveSurfing and ~1 APS from Bullet Shadows. I want to get 2 APS from this things too:)

Jdev09:53, 23 November 2011
 

Thanks for all for response

Jdev07:54, 23 November 2011