Bugs in random movement for 0.10B

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:User talk:Kimstron/Bugs in random movement for 0.10B/reply.

Actually, I got rid of all bugs by cheating and just combining RandomMovementBot and WeekendObsession.

BeastBots101 (talk)05:39, 5 November 2013

Just be sure to keep in mind WeekendObsession's and RandomMovementBot's license, the RWPCL.

Chase10:38, 5 November 2013

I don't know why he did that. Anyway, it's open source and the bots are credited. We'll probably change the movement to something more advanced, maybe like Raiko's.

Kimstron (talk)03:37, 6 November 2013

Just so you know, in case it is the reason for the change, Raiko also uses the RWPCL License. A lot of bots on the wiki do.

Chase17:14, 7 November 2013
 

Raiko's movement is a lot bigger than it needs to be. If you want good RM in a micro, Toorkild's is much more efficient. (Even though it has the same effect.) It's what I used in EpeeistMicro.

If you really want to make a competitive micro, you should start battles with SAG, and only switch if you're getting hit a lot. It only costs about ~80 bytes, and it makes a big difference in APS.

Sheldor (talk)03:41, 12 December 2013

Thanks for the good advice! I'll implement that in a later version... Probably around 0.15.

I'm making a stop and go bot right now, and it gets nearly 100% against both HOT and LT. Though I've never used it in a multimode.

Kimstron (talk)03:47, 13 December 2013