Bugs in random movement for 0.10B

Fragment of a discussion from User talk:Kimstron
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It's probably because WeekendObsession has movement tied to the gun. In the movement command, the variable a is defined. If you define it outside the command(setTurnRight, etc), and delete it, then the bugs might stop.

BeastBots101 (talk)02:08, 26 October 2013

Actually, I got rid of all bugs by cheating and just combining RandomMovementBot and WeekendObsession.

BeastBots101 (talk)05:39, 5 November 2013

Just be sure to keep in mind WeekendObsession's and RandomMovementBot's license, the RWPCL.

Chase10:38, 5 November 2013

I don't know why he did that. Anyway, it's open source and the bots are credited. We'll probably change the movement to something more advanced, maybe like Raiko's.

Kimstron (talk)03:37, 6 November 2013

Just so you know, in case it is the reason for the change, Raiko also uses the RWPCL License. A lot of bots on the wiki do.

Chase17:14, 7 November 2013
 

Raiko's movement is a lot bigger than it needs to be. If you want good RM in a micro, Toorkild's is much more efficient. (Even though it has the same effect.) It's what I used in EpeeistMicro.

If you really want to make a competitive micro, you should start battles with SAG, and only switch if you're getting hit a lot. It only costs about ~80 bytes, and it makes a big difference in APS.

Sheldor (talk)03:41, 12 December 2013

Thanks for the good advice! I'll implement that in a later version... Probably around 0.15.

I'm making a stop and go bot right now, and it gets nearly 100% against both HOT and LT. Though I've never used it in a multimode.

Kimstron (talk)03:47, 13 December 2013