Bugs in random movement for 0.10B
← Thread:User talk:Kimstron/Bugs in random movement for 0.10B/reply
It's probably because WeekendObsession has movement tied to the gun. In the movement command, the variable a is defined. If you define it outside the command(setTurnRight, etc), and delete it, then the bugs might stop.
Actually, I got rid of all bugs by cheating and just combining RandomMovementBot and WeekendObsession.
I don't know why he did that. Anyway, it's open source and the bots are credited. We'll probably change the movement to something more advanced, maybe like Raiko's.
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Return to Thread:User talk:Kimstron/Bugs in random movement for 0.10B/reply (5).
Raiko's movement is a lot bigger than it needs to be. If you want good RM in a micro, Toorkild's is much more efficient. (Even though it has the same effect.) It's what I used in EpeeistMicro.
If you really want to make a competitive micro, you should start battles with SAG, and only switch if you're getting hit a lot. It only costs about ~80 bytes, and it makes a big difference in APS.