Talk:Targeting

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Revision as of 16:02, 22 September 2009 by Nat (talk | contribs) (→‎Interpolation)
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Interpolation

In almost every melee gun, you need to do the interpolation to get approximate enemy location. I wonder how are you doing this in your melee gun? Just normal linear interpolation on fancy interpolation? » Nat Pavasant » 14:27, 22 September 2009 (UTC)

I just do linear interpolation in Diamond. Once I detect that a gun wave has passed an enemy, I calculate the angle and distance the enemy has moved since the previous scan, assume he moved an equal distance each tick at that same angle, then trace back his movement and my waves until I find the right spot. --Voidious 14:35, 22 September 2009 (UTC)

Thank you. Just finishing checking and Logic (funny that currently he is at #14 due all duplicated entries) and YersiniaPestis does linear interpolation, as is Coriantumr. Wonder how Glacial, Portia and Shadow does. Hmm... I can't see Gladiator does any kind of interpolation. Weird... » Nat Pavasant » 14:52, 22 September 2009 (UTC)

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Thread titleRepliesLast modified
Increasing the probability of hitting020:07, 9 August 2017

Increasing the probability of hitting

I had some ideas when I was thinking about targeting. Are there anybody using these:

    • When enemy is close enough to hit with head-on, fire head-on.
    • If the enemy is close enough and if your prediction is GF-0 or GF-max, don't fire there fire as close as you can to the centre using bot width calculation.
    • Fire more powered bullets when enemy is cornered, MEA decreased because of walls.
Dsekercioglu (talk)20:07, 9 August 2017